drirc: Add vendor workaround for Divinity: Original Sin EE

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93551
This commit is contained in:
Timothy Arceri 2019-08-02 15:17:16 +10:00
parent dca119f12c
commit a5b9394b87
1 changed files with 1 additions and 0 deletions

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@ -147,6 +147,7 @@ TODO: document the other workarounds.
<application name="Divinity: Original Sin Enhanced Edition" executable="EoCApp">
<option name="allow_glsl_extension_directive_midshader" value="true" />
<option name="glsl_correct_derivatives_after_discard" value="true" />
<option name="force_gl_vendor" value="ATI Technologies, Inc."/>
</application>
<application name="Metro 2033 Redux / Metro Last Night Redux" executable="metro">