mesa: add glsl version query (v4)

Add support for GL_NUM_SHADING_LANGUAGE_VERSIONS
and glGetStringi for GL_SHADING_LANGUAGE_VERSION

v2:
  - Combine similar functionality into
    _mesa_get_shading_language_version() function.
  - Change GLSL version return mechanism.
v3:
  - Add return of empty string for GLSL ver 1.10.
  - Move _mesa_get_shading_language_version() function
    to src/mesa/main/version.c.
v4:
  - Add OpenGL version check.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104915
Signed-off-by: Andriy Khulap <andriy.khulap@globallogic.com>
Signed-off-by: Vadym Shovkoplias <vadym.shovkoplias@globallogic.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Vadym Shovkoplias 2018-02-13 11:38:22 -07:00 committed by Brian Paul
parent b08d718703
commit a553c54abf
6 changed files with 104 additions and 0 deletions

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@ -42,6 +42,7 @@
<category name="4.3">
<enum name="SHADER_STORAGE_BARRIER_BIT" value="0x2000" />
<enum name="NUM_SHADING_LANGUAGE_VERSIONS" value="0x82E9" />
<enum name="MAX_COMBINED_SHADER_OUTPUT_RESOURCES" value="0x8F39" />
<enum name="SHADER_STORAGE_BUFFER" value="0x90D2"/>
<enum name="SHADER_STORAGE_BUFFER_BINDING" value="0x90D3"/>

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@ -143,6 +143,7 @@ enum value_extra {
EXTRA_VERSION_31,
EXTRA_VERSION_32,
EXTRA_VERSION_40,
EXTRA_VERSION_43,
EXTRA_API_GL,
EXTRA_API_GL_CORE,
EXTRA_API_ES2,
@ -522,6 +523,7 @@ extra_NV_primitive_restart[] = {
static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
static const int extra_version_43[] = { EXTRA_VERSION_43, EXTRA_END };
static const int extra_gl30_es3[] = {
EXTRA_VERSION_30,
@ -1084,6 +1086,10 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu
v->value_int = 0;
}
break;
/* GL 4.3 */
case GL_NUM_SHADING_LANGUAGE_VERSIONS:
v->value_int = _mesa_get_shading_language_version(ctx, -1, NULL);
break;
/* GL_ARB_draw_indirect */
case GL_DRAW_INDIRECT_BUFFER_BINDING:
v->value_int = ctx->DrawIndirectBuffer->Name;
@ -1229,6 +1235,11 @@ check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d
if (version >= 40)
api_found = GL_TRUE;
break;
case EXTRA_VERSION_43:
api_check = TRUE;
if (_mesa_is_desktop_gl(ctx) && version >= 43)
api_found = GL_TRUE;
break;
case EXTRA_NEW_FRAG_CLAMP:
if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
_mesa_update_state(ctx);

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@ -543,6 +543,9 @@ descriptor=[
# GL_ARB_texture_cube_map_array
[ "TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB", "LOC_CUSTOM, TYPE_INT, TEXTURE_CUBE_ARRAY_INDEX, extra_ARB_texture_cube_map_array_OES_texture_cube_map_array" ],
# GL_NUM_SHADING_LANGUAGE_VERSIONS
[ "NUM_SHADING_LANGUAGE_VERSIONS", "LOC_CUSTOM, TYPE_INT, 0, extra_version_43" ],
]},
# Enums in OpenGL Core profile and ES 3.0

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@ -32,6 +32,7 @@
#include "extensions.h"
#include "mtypes.h"
#include "macros.h"
#include "version.h"
/**
* Return the string for a glGetString(GL_SHADING_LANGUAGE_VERSION) query.
@ -186,6 +187,25 @@ _mesa_GetStringi(GLenum name, GLuint index)
return (const GLubyte *) 0;
}
return _mesa_get_enabled_extension(ctx, index);
case GL_SHADING_LANGUAGE_VERSION:
{
char *version;
int num;
if (!_mesa_is_desktop_gl(ctx) || ctx->Version < 43) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glGetStringi(GL_SHADING_LANGUAGE_VERSION): "
"supported only in GL4.3 and later");
return (const GLubyte *) 0;
}
num = _mesa_get_shading_language_version(ctx, index, &version);
if (index >= num) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glGetStringi(GL_SHADING_LANGUAGE_VERSION, index=%d)",
index);
return (const GLubyte *) 0;
}
return (const GLubyte *) version;
}
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetStringi");
return (const GLubyte *) 0;

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@ -665,3 +665,67 @@ _mesa_get_device_uuid(struct gl_context *ctx, GLint *uuid)
{
ctx->Driver.GetDeviceUuid(ctx, (char*) uuid);
}
/**
* Get the i-th GLSL version string. If index=0, return the most recent
* supported version.
* \param ctx context to query
* \param index which version string to return, or -1 if none
* \param versionOut returns the vesrion string
* \return total number of shading language versions.
*/
int
_mesa_get_shading_language_version(const struct gl_context *ctx,
int index,
char **versionOut)
{
int n = 0;
#define GLSL_VERSION(S) \
if (n++ == index) \
*versionOut = S
/* GLSL core */
if (ctx->Const.GLSLVersion >= 460)
GLSL_VERSION("460");
if (ctx->Const.GLSLVersion >= 450)
GLSL_VERSION("450");
if (ctx->Const.GLSLVersion >= 440)
GLSL_VERSION("440");
if (ctx->Const.GLSLVersion >= 430)
GLSL_VERSION("430");
if (ctx->Const.GLSLVersion >= 420)
GLSL_VERSION("420");
if (ctx->Const.GLSLVersion >= 410)
GLSL_VERSION("410");
if (ctx->Const.GLSLVersion >= 400)
GLSL_VERSION("400");
if (ctx->Const.GLSLVersion >= 330)
GLSL_VERSION("330");
if (ctx->Const.GLSLVersion >= 150)
GLSL_VERSION("150");
if (ctx->Const.GLSLVersion >= 140)
GLSL_VERSION("140");
if (ctx->Const.GLSLVersion >= 130)
GLSL_VERSION("130");
if (ctx->Const.GLSLVersion >= 120)
GLSL_VERSION("120");
/* The GL spec says to return the empty string for GLSL 1.10 */
if (ctx->Const.GLSLVersion >= 110)
GLSL_VERSION("");
/* GLSL es */
if ((ctx->API == API_OPENGLES2 && ctx->Version >= 32) ||
ctx->Extensions.ARB_ES3_2_compatibility)
GLSL_VERSION("320 es");
if (_mesa_is_gles31(ctx) || ctx->Extensions.ARB_ES3_1_compatibility)
GLSL_VERSION("310 es");
if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility)
GLSL_VERSION("300 es");
if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility)
GLSL_VERSION("100");
#undef GLSL_VERSION
return n;
}

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@ -53,4 +53,9 @@ _mesa_get_driver_uuid(struct gl_context *ctx, GLint *uuid);
extern void
_mesa_get_device_uuid(struct gl_context *ctx, GLint *uuid);
extern int
_mesa_get_shading_language_version(const struct gl_context *ctx,
int index,
char **versionOut);
#endif /* VERSION_H */