gallium/docs: update TEXTURE_SHADOW_MAP MAX_PREDICATE_REGISTERS
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@ -36,7 +36,9 @@ The integer capabilities:
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bound.
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* ``OCCLUSION_QUERY``: Whether occlusion queries are available.
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* ``TIMER_QUERY``: Whether timer queries are available.
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* ``TEXTURE_SHADOW_MAP``: XXX
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* ``TEXTURE_SHADOW_MAP``: indicates whether the fragment shader hardware
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can do the depth texture / Z comparison operation in TEX instructions
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for shadow testing.
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* ``MAX_TEXTURE_2D_LEVELS``: The maximum number of mipmap levels available
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for a 2D texture.
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* ``MAX_TEXTURE_3D_LEVELS``: The maximum number of mipmap levels available
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@ -55,7 +57,13 @@ The integer capabilities:
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from color blend equations, in :ref:`Blend` state.
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* ``SM3``: Whether the vertex shader and fragment shader support equivalent
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opcodes to the Shader Model 3 specification. XXX oh god this is horrible
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* ``MAX_PREDICATE_REGISTERS``: XXX
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* ``MAX_PREDICATE_REGISTERS``: indicates the number of predicate registers
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available. Predicate register may be set as a side-effect of ALU
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instructions to indicate less than, greater than or equal to zero.
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Later instructions can use a predicate register to control writing to
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each channel of destination registers. NOTE: predicate registers have
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not been fully implemented in Gallium at this time. See the
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GL_NV_fragment_program extension for more info (look for "condition codes").
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* ``MAX_COMBINED_SAMPLERS``: The total number of samplers accessible from
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the vertex and fragment shader, inclusive.
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* ``MAX_CONST_BUFFERS``: Maximum number of constant buffers that can be bound
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