From a539e05d00d94d8ea1d73327e9adf4d2606534d5 Mon Sep 17 00:00:00 2001 From: Matt Turner Date: Fri, 24 Feb 2017 15:45:09 -0800 Subject: [PATCH] nir: Return progress from nir_lower_to_source_mods(). Reviewed-by: Jason Ekstrand --- src/compiler/nir/nir.h | 2 +- src/compiler/nir/nir_lower_to_source_mods.c | 33 +++++++++++++++++---- 2 files changed, 29 insertions(+), 6 deletions(-) diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h index 44396bcdc36..ddfd809e237 100644 --- a/src/compiler/nir/nir.h +++ b/src/compiler/nir/nir.h @@ -2542,7 +2542,7 @@ void nir_lower_bitmap(nir_shader *shader, const nir_lower_bitmap_options *option void nir_lower_atomics(nir_shader *shader, const struct gl_shader_program *shader_program); -void nir_lower_to_source_mods(nir_shader *shader); +bool nir_lower_to_source_mods(nir_shader *shader); bool nir_lower_gs_intrinsics(nir_shader *shader); diff --git a/src/compiler/nir/nir_lower_to_source_mods.c b/src/compiler/nir/nir_lower_to_source_mods.c index 69502d9b54c..077ca53704f 100644 --- a/src/compiler/nir/nir_lower_to_source_mods.c +++ b/src/compiler/nir/nir_lower_to_source_mods.c @@ -36,6 +36,8 @@ static bool nir_lower_to_source_mods_block(nir_block *block) { + bool progress = false; + nir_foreach_instr(instr, block) { if (instr->type != nir_instr_type_alu) continue; @@ -91,6 +93,8 @@ nir_lower_to_source_mods_block(nir_block *block) if (list_empty(&parent->dest.dest.ssa.uses) && list_empty(&parent->dest.dest.ssa.if_uses)) nir_instr_remove(&parent->instr); + + progress = true; } switch (alu->op) { @@ -161,6 +165,7 @@ nir_lower_to_source_mods_block(nir_block *block) continue; alu->dest.saturate = true; + progress = true; nir_foreach_use(child_src, &alu->dest.dest.ssa) { assert(child_src->is_ssa); @@ -176,17 +181,35 @@ nir_lower_to_source_mods_block(nir_block *block) } } - return true; + return progress; } -void +static bool +nir_lower_to_source_mods_impl(nir_function_impl *impl) +{ + bool progress = false; + + nir_foreach_block(block, impl) { + progress |= nir_lower_to_source_mods_block(block); + } + + if (progress) + nir_metadata_preserve(impl, nir_metadata_block_index | + nir_metadata_dominance); + + return progress; +} + +bool nir_lower_to_source_mods(nir_shader *shader) { + bool progress = false; + nir_foreach_function(function, shader) { if (function->impl) { - nir_foreach_block(block, function->impl) { - nir_lower_to_source_mods_block(block); - } + progress |= nir_lower_to_source_mods_impl(function->impl); } } + + return progress; }