st/draw_feedback: set constant buffer stride
these shaders all do float-based reads, so using vec4 for robustness checks breaks gallivm cc: mesa-stable Reviewed-by: Dave Airlie <airlied@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16137>
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@ -234,6 +234,7 @@ st_feedback_draw_vbo(struct gl_context *ctx,
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if (st->prefer_real_buffer_in_constbuf0 && params->StateFlags)
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_mesa_load_state_parameters(st->ctx, params);
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draw_set_constant_buffer_stride(draw, sizeof(float));
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draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0,
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params->ParameterValues,
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params->NumParameterValues * 4);
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