vc4: Fix accidental scissoring when scissor is disabled.

Even if the rasterizer has scissor disabled, we'll have whatever
vc4->scissor bounds were last set when someone set up a scissor, so we
shouldn't clip to them in that case.

Fixes piglit fbo-blit-rect, and a lot of MSAA tests once they're enabled.
This commit is contained in:
Eric Anholt 2015-12-04 13:41:50 -08:00
parent d16d666776
commit a4eff86f4a
1 changed files with 23 additions and 5 deletions

View File

@ -29,17 +29,35 @@ vc4_emit_state(struct pipe_context *pctx)
struct vc4_context *vc4 = vc4_context(pctx);
struct vc4_cl_out *bcl = cl_start(&vc4->bcl);
if (vc4->dirty & (VC4_DIRTY_SCISSOR | VC4_DIRTY_VIEWPORT)) {
if (vc4->dirty & (VC4_DIRTY_SCISSOR | VC4_DIRTY_VIEWPORT |
VC4_DIRTY_RASTERIZER)) {
float *vpscale = vc4->viewport.scale;
float *vptranslate = vc4->viewport.translate;
float vp_minx = -fabsf(vpscale[0]) + vptranslate[0];
float vp_maxx = fabsf(vpscale[0]) + vptranslate[0];
float vp_miny = -fabsf(vpscale[1]) + vptranslate[1];
float vp_maxy = fabsf(vpscale[1]) + vptranslate[1];
uint32_t minx = MAX2(vc4->scissor.minx, vp_minx);
uint32_t miny = MAX2(vc4->scissor.miny, vp_miny);
uint32_t maxx = MIN2(vc4->scissor.maxx, vp_maxx);
uint32_t maxy = MIN2(vc4->scissor.maxy, vp_maxy);
/* Clip to the scissor if it's enabled, but still clip to the
* drawable regardless since that controls where the binner
* tries to put things.
*
* Additionally, always clip the rendering to the viewport,
* since the hardware does guardband clipping, meaning
* primitives would rasterize outside of the view volume.
*/
uint32_t minx, miny, maxx, maxy;
if (!vc4->rasterizer->base.scissor) {
minx = MAX2(vp_minx, 0);
miny = MAX2(vp_miny, 0);
maxx = MIN2(vp_maxx, vc4->draw_width);
maxy = MIN2(vp_maxy, vc4->draw_height);
} else {
minx = MAX2(vp_minx, vc4->scissor.minx);
miny = MAX2(vp_miny, vc4->scissor.miny);
maxx = MIN2(vp_maxx, vc4->scissor.maxx);
maxy = MIN2(vp_maxy, vc4->scissor.maxy);
}
cl_u8(&bcl, VC4_PACKET_CLIP_WINDOW);
cl_u16(&bcl, minx);