virgl: add debug-switch to output TGSI

This is quite useful for debugging shader-transpiling issues in
virglrenderer.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
This commit is contained in:
Erik Faye-Lund 2018-08-20 12:46:32 +01:00
parent 4ab06cc56e
commit a4e60ccb56
3 changed files with 5 additions and 0 deletions

View File

@ -274,6 +274,9 @@ int virgl_encode_shader_state(struct virgl_context *ctx,
if (bret == false)
return -1;
if (virgl_debug & VIRGL_DEBUG_TGSI)
debug_printf("TGSI:\n---8<---\n%s\n---8<---\n", str);
shader_len = strlen(str) + 1;
left_bytes = shader_len;

View File

@ -39,6 +39,7 @@
int virgl_debug = 0;
static const struct debug_named_value debug_options[] = {
{ "verbose", VIRGL_DEBUG_VERBOSE, NULL },
{ "tgsi", VIRGL_DEBUG_TGSI, NULL },
DEBUG_NAMED_VALUE_END
};
DEBUG_GET_ONCE_FLAGS_OPTION(virgl_debug, "VIRGL_DEBUG", debug_options, 0)

View File

@ -28,6 +28,7 @@
#include "virgl_winsys.h"
#define VIRGL_DEBUG_VERBOSE 1
#define VIRGL_DEBUG_TGSI 2
extern int virgl_debug;
struct virgl_screen {