glsl: remove LowerPrecisionTemporaries

Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6189>
This commit is contained in:
Rob Clark 2020-08-05 10:27:10 -07:00 committed by Marge Bot
parent c4e0cae90c
commit a4c4e0103a
4 changed files with 2 additions and 12 deletions

View File

@ -1333,8 +1333,6 @@ lower_precision(const struct gl_shader_compiler_options *options,
find_lowerable_rvalues(options, instructions, v.lowerable_rvalues);
visit_list_elements(&v, instructions);
if (options->LowerPrecisionTemporaries) {
lower_variables_visitor vars(options);
visit_list_elements(&vars, instructions);
}
lower_variables_visitor vars(options);
visit_list_elements(&vars, instructions);
}

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@ -441,7 +441,6 @@ standalone_compile_shader(const struct standalone_options *_options,
options->LowerPrecisionFloat16 = true;
options->LowerPrecisionInt16 = true;
options->LowerPrecisionDerivatives = true;
options->LowerPrecisionTemporaries = true;
options->LowerPrecisionConstants = true;
}
}

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@ -3217,12 +3217,6 @@ struct gl_shader_compiler_options
*/
GLboolean LowerPrecisionConstants;
/**
* This enables 16-bit phis in NIR, 16-bit loop counters, 16-bit indirect
* arrays, etc.
*/
GLboolean LowerPrecisionTemporaries;
/**
* \name Forms of indirect addressing the driver cannot do.
*/

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@ -348,7 +348,6 @@ void st_init_limits(struct pipe_screen *screen,
screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_INT16);
options->LowerPrecisionConstants =
screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_GLSL_16BIT_CONSTS);
options->LowerPrecisionTemporaries = true;
}
c->MaxUserAssignableUniformLocations =