st/mesa: simplify lastLevel determination in st_finalize_texture
This fixes shader images where we always bind stObj->pt and not individual
gl_texture_images.
Roughly based on i965 commit 845ad2667a
which does a similar thing but for a different reason.
This fixes GL CTS assertion failures introduced by Ilia.
Cc: 18.0 18.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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@ -2491,19 +2491,10 @@ st_finalize_texture(struct gl_context *ctx,
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if (tObj->Immutable)
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return GL_TRUE;
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if (_mesa_is_texture_complete(tObj, &tObj->Sampler)) {
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/* The texture is complete and we know exactly how many mipmap levels
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* are present/needed. This is conditional because we may be called
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* from the st_generate_mipmap() function when the texture object is
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* incomplete. In that case, we'll have set stObj->lastLevel before
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* we get here.
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*/
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if (stObj->base.Sampler.MinFilter == GL_LINEAR ||
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stObj->base.Sampler.MinFilter == GL_NEAREST)
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stObj->lastLevel = stObj->base.BaseLevel;
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else
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stObj->lastLevel = stObj->base._MaxLevel;
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}
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if (tObj->_MipmapComplete)
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stObj->lastLevel = stObj->base._MaxLevel;
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else if (tObj->_BaseComplete)
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stObj->lastLevel = stObj->base.BaseLevel;
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/* Skip the loop over images in the common case of no images having
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* changed. But if the GL_BASE_LEVEL or GL_MAX_LEVEL change to something we
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