mesa: Add glDepthRangef and glClearDepthf to APIspec.xml.
Core mesa has gained support for GL_ARB_ES2_compatibility. Make GLES generated dispatch table use them.
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@ -3590,6 +3590,7 @@
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<function name="ClearColor" template="ClearColor" gltype="GLclampf"/>
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<function name="ClearColor" template="ClearColor" gltype="GLclampf"/>
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<function name="ClearStencil" template="ClearStencil"/>
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<function name="ClearStencil" template="ClearStencil"/>
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<function name="ClearDepth" template="ClearDepth" gltype="GLclampd"/>
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<function name="ClearDepth" template="ClearDepth" gltype="GLclampd"/>
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<function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/>
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<function name="StencilMask" template="StencilMask"/>
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<function name="StencilMask" template="StencilMask"/>
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<function name="StencilMaskSeparate" template="StencilMaskSeparate"/>
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<function name="StencilMaskSeparate" template="StencilMaskSeparate"/>
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@ -3634,6 +3635,7 @@
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<function name="IsEnabled" template="IsEnabled"/>
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<function name="IsEnabled" template="IsEnabled"/>
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<function name="DepthRange" template="DepthRange" gltype="GLclampd"/>
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<function name="DepthRange" template="DepthRange" gltype="GLclampd"/>
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<function name="DepthRangef" template="DepthRange" gltype="GLclampf"/>
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<function name="Frustum" template="Frustum" gltype="GLdouble"/>
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<function name="Frustum" template="Frustum" gltype="GLdouble"/>
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<function name="LoadIdentity" template="LoadIdentity"/>
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<function name="LoadIdentity" template="LoadIdentity"/>
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