main/get: Add MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Marta Lofstedt <marta.lofstedt@intel.com>
This commit is contained in:
Jordan Justen 2015-10-13 17:19:54 -07:00
parent 218e94906d
commit a4a416f567
1 changed files with 1 additions and 0 deletions

View File

@ -460,6 +460,7 @@ descriptor=[
[ "MAX_COMPUTE_UNIFORM_COMPONENTS", "CONST(MAX_COMPUTE_UNIFORM_COMPONENTS), extra_ARB_compute_shader_es31" ],
[ "MAX_COMPUTE_IMAGE_UNIFORMS", "CONST(MAX_COMPUTE_IMAGE_UNIFORMS), extra_ARB_compute_shader_es31" ],
[ "DISPATCH_INDIRECT_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_compute_shader_es31" ],
[ "MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxCombinedUniformComponents), extra_ARB_compute_shader_es31" ],
# GL_ARB_framebuffer_no_attachments / GLES 3.1
["MAX_FRAMEBUFFER_WIDTH", "CONTEXT_INT(Const.MaxFramebufferWidth), extra_ARB_framebuffer_no_attachments"],