add STATE_INTERNAL_DRIVER, etc (Rune Petersen)

This commit is contained in:
Brian Paul 2006-11-17 15:23:32 +00:00
parent 7984c70070
commit a4806c994e
2 changed files with 9 additions and 4 deletions

View File

@ -993,7 +993,9 @@ _mesa_fetch_state(GLcontext *ctx, const enum state_index state[],
break;
}
default:
_mesa_problem(ctx, "Bad state switch in _mesa_fetch_state()");
/* unknown state indexes are silently ignored
* should be handled by the driver.
*/
return;
}
}
@ -1070,7 +1072,9 @@ make_state_flags(const GLint state[])
case STATE_TEXRECT_SCALE:
return _NEW_TEXTURE;
default:
_mesa_problem(NULL, "unexpected int. state in make_state_flags()");
/* unknown state indexes are silently ignored and
* no flag set, since it is handled by the driver.
*/
return 0;
}
@ -1342,7 +1346,7 @@ make_state_string(const GLint state[6])
case STATE_INTERNAL:
break;
default:
_mesa_problem(NULL, "Invalid state in maka_state_string");
_mesa_problem(NULL, "Invalid state in make_state_string");
break;
}

View File

@ -189,7 +189,8 @@ enum state_index {
STATE_INTERNAL, /* Mesa additions */
STATE_NORMAL_SCALE,
STATE_TEXRECT_SCALE,
STATE_POSITION_NORMALIZED /* normalized light position */
STATE_POSITION_NORMALIZED, /* normalized light position */
STATE_INTERNAL_DRIVER /* first available state index for drivers (must be last) */
};