add STATE_INTERNAL_DRIVER, etc (Rune Petersen)
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@ -993,7 +993,9 @@ _mesa_fetch_state(GLcontext *ctx, const enum state_index state[],
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break;
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}
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default:
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_mesa_problem(ctx, "Bad state switch in _mesa_fetch_state()");
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/* unknown state indexes are silently ignored
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* should be handled by the driver.
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*/
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return;
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}
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}
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@ -1070,7 +1072,9 @@ make_state_flags(const GLint state[])
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case STATE_TEXRECT_SCALE:
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return _NEW_TEXTURE;
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default:
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_mesa_problem(NULL, "unexpected int. state in make_state_flags()");
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/* unknown state indexes are silently ignored and
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* no flag set, since it is handled by the driver.
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*/
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return 0;
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}
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@ -1342,7 +1346,7 @@ make_state_string(const GLint state[6])
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case STATE_INTERNAL:
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break;
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default:
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_mesa_problem(NULL, "Invalid state in maka_state_string");
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_mesa_problem(NULL, "Invalid state in make_state_string");
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break;
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}
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@ -189,7 +189,8 @@ enum state_index {
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STATE_INTERNAL, /* Mesa additions */
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STATE_NORMAL_SCALE,
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STATE_TEXRECT_SCALE,
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STATE_POSITION_NORMALIZED /* normalized light position */
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STATE_POSITION_NORMALIZED, /* normalized light position */
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STATE_INTERNAL_DRIVER /* first available state index for drivers (must be last) */
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};
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