mesa: remove/replace FLUSH_VERTICES when it doesn't do anything

In _mesa_PopAttrib, we call FLUSH_VERTICES at the beginning, so we don't
need to do it again.

In the MultiMode functions, we call standard Draw functions
using the dispatch, which do the flushing by themselves.

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8181>
This commit is contained in:
Marek Olšák 2020-12-19 01:41:04 -05:00
parent 85d300ecd1
commit a4490541c6
2 changed files with 1 additions and 7 deletions

View File

@ -924,7 +924,7 @@ _mesa_PopAttrib(void)
(GLfloat) attr->Light.Model.ColorControl);
} else {
/* Fast path for other drivers. */
FLUSH_VERTICES(ctx, _NEW_LIGHT);
ctx->NewState |= _NEW_LIGHT;
memcpy(ctx->Light.LightSource, attr->Light.LightSource,
sizeof(attr->Light.LightSource));

View File

@ -2184,8 +2184,6 @@ _mesa_MultiModeDrawArraysIBM( const GLenum * mode, const GLint * first,
GET_CURRENT_CONTEXT(ctx);
GLint i;
FLUSH_VERTICES(ctx, 0);
for ( i = 0 ; i < primcount ; i++ ) {
if ( count[i] > 0 ) {
GLenum m = *((GLenum *) ((GLubyte *) mode + i * modestride));
@ -2204,10 +2202,6 @@ _mesa_MultiModeDrawElementsIBM( const GLenum * mode, const GLsizei * count,
GET_CURRENT_CONTEXT(ctx);
GLint i;
FLUSH_VERTICES(ctx, 0);
/* XXX not sure about ARB_vertex_buffer_object handling here */
for ( i = 0 ; i < primcount ; i++ ) {
if ( count[i] > 0 ) {
GLenum m = *((GLenum *) ((GLubyte *) mode + i * modestride));