meta: In pbo_{Get,}TexSubImage don't repeatedly rebind the source tex
A layered PBO image is now interpreted as a single tall 2D image so the z argument in _mesa_meta_bind_fbo_image is ignored. Therefore this was just redundantly rebinding the same image repeatedly. Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
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@ -226,8 +226,6 @@ _mesa_meta_pbo_TexSubImage(struct gl_context *ctx, GLuint dims,
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height : depth;
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for (z = 1; z < iters; z++) {
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_mesa_meta_bind_fbo_image(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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pbo_tex_image, z);
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_mesa_meta_bind_fbo_image(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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tex_image, zoffset + z);
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@ -359,8 +357,6 @@ _mesa_meta_pbo_GetTexSubImage(struct gl_context *ctx, GLuint dims,
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for (z = 1; z < iters; z++) {
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_mesa_meta_bind_fbo_image(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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tex_image, zoffset + z);
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_mesa_meta_bind_fbo_image(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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pbo_tex_image, z);
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_mesa_update_state(ctx);
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