Fix silly type mismatch error in multinoise demo.

This commit is contained in:
Gary Wong 2008-12-13 20:06:21 -07:00
parent d28e852895
commit a42342cd90
1 changed files with 8 additions and 4 deletions

View File

@ -23,19 +23,23 @@ static const char *VertShaderText =
static const char *FragShaderText[ 4 ] = {
"void main()\n"
"{\n"
" gl_FragColor = noise3( gl_TexCoord[ 0 ].w ) * 0.5 + 0.5;\n"
" gl_FragColor.rgb = noise3( gl_TexCoord[ 0 ].w ) * 0.5 + 0.5;\n"
" gl_FragColor.a = 1;\n"
"}\n",
"void main()\n"
"{\n"
" gl_FragColor = noise3( gl_TexCoord[ 0 ].xw ) * 0.5 + 0.5;\n"
" gl_FragColor.rgb = noise3( gl_TexCoord[ 0 ].xw ) * 0.5 + 0.5;\n"
" gl_FragColor.a = 1;\n"
"}\n",
"void main()\n"
"{\n"
" gl_FragColor = noise3( gl_TexCoord[ 0 ].xyw ) * 0.5 + 0.5;\n"
" gl_FragColor.rgb = noise3( gl_TexCoord[ 0 ].xyw ) * 0.5 + 0.5;\n"
" gl_FragColor.a = 1;\n"
"}\n",
"void main()\n"
"{\n"
" gl_FragColor = noise3( gl_TexCoord[ 0 ].xyzw ) * 0.5 + 0.5;\n"
" gl_FragColor.rgb = noise3( gl_TexCoord[ 0 ].xyzw ) * 0.5 + 0.5;\n"
" gl_FragColor.a = 1;\n"
"}\n"
};