draw: switch over to draw_pt paths, will remove old code shortly

This commit is contained in:
Keith Whitwell 2008-04-18 20:11:16 +01:00
parent cb9f0a5896
commit a41c05b20a
3 changed files with 0 additions and 6 deletions

View File

@ -49,8 +49,6 @@ struct draw_context *draw_create( void )
draw->use_sse = FALSE;
#endif
draw->use_pt_shaders = GETENV( "GALLIUM_PT_SHADERS" ) != NULL;
/* create pipeline stages */
draw->pipeline.wide_line = draw_wide_line_stage( draw );
draw->pipeline.wide_point = draw_wide_point_stage( draw );

View File

@ -258,7 +258,6 @@ struct draw_context
boolean line_stipple; /**< do line stipple? */
boolean point_sprite; /**< convert points to quads for sprites? */
boolean use_sse;
boolean use_pt_shaders; /* temporary flag to switch on pt shader paths */
/* If a prim stage introduces new vertex attributes, they'll be stored here
*/

View File

@ -68,9 +68,6 @@ draw_pt_arrays(struct draw_context *draw,
if (!draw->rasterizer->bypass_vs) {
opt |= PT_SHADE;
if (!draw->use_pt_shaders)
return FALSE;
}