draw: switch over to draw_pt paths, will remove old code shortly
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@ -49,8 +49,6 @@ struct draw_context *draw_create( void )
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draw->use_sse = FALSE;
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#endif
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draw->use_pt_shaders = GETENV( "GALLIUM_PT_SHADERS" ) != NULL;
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/* create pipeline stages */
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draw->pipeline.wide_line = draw_wide_line_stage( draw );
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draw->pipeline.wide_point = draw_wide_point_stage( draw );
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@ -258,7 +258,6 @@ struct draw_context
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boolean line_stipple; /**< do line stipple? */
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boolean point_sprite; /**< convert points to quads for sprites? */
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boolean use_sse;
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boolean use_pt_shaders; /* temporary flag to switch on pt shader paths */
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/* If a prim stage introduces new vertex attributes, they'll be stored here
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*/
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@ -68,9 +68,6 @@ draw_pt_arrays(struct draw_context *draw,
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if (!draw->rasterizer->bypass_vs) {
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opt |= PT_SHADE;
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if (!draw->use_pt_shaders)
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return FALSE;
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}
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