st/mesa/i965: create link status enum

For the on-disk shader cache we want to be able to differentiate
between a program that was linked and one that was loaded from cache.

V2:
 - don't return the new enum directly to the application when queried,
   instead return GL_TRUE or GL_FALSE as required. Fixes google-chrome
   corruptions when using cache.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
This commit is contained in:
Timothy Arceri 2017-02-04 10:46:53 +11:00
parent ac5845453c
commit a3fd8bb8c5
13 changed files with 32 additions and 21 deletions

View File

@ -421,7 +421,7 @@ linker_error(gl_shader_program *prog, const char *fmt, ...)
ralloc_vasprintf_append(&prog->data->InfoLog, fmt, ap);
va_end(ap);
prog->data->LinkStatus = false;
prog->data->LinkStatus = linking_failure;
}
@ -2190,7 +2190,7 @@ link_intrastage_shaders(void *mem_ctx,
_mesa_shader_stage_to_program(shader_list[0]->Stage),
prog->Name, false);
if (!gl_prog) {
prog->data->LinkStatus = false;
prog->data->LinkStatus = linking_failure;
_mesa_delete_linked_shader(ctx, linked);
return NULL;
}
@ -4629,7 +4629,7 @@ linker_optimisation_loop(struct gl_context *ctx, exec_list *ir,
void
link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
{
prog->data->LinkStatus = true; /* All error paths will set this to false */
prog->data->LinkStatus = linking_success; /* All error paths will set this to false */
prog->data->Validated = false;
/* Section 7.3 (Program Objects) of the OpenGL 4.5 Core Profile spec says:

View File

@ -509,7 +509,7 @@ standalone_compile_shader(const struct standalone_options *_options,
} else {
const gl_shader_stage stage = whole_program->Shaders[0]->Stage;
whole_program->data->LinkStatus = GL_TRUE;
whole_program->data->LinkStatus = linking_success;
whole_program->_LinkedShaders[stage] =
link_intrastage_shaders(whole_program /* mem_ctx */,
ctx,

View File

@ -66,7 +66,7 @@ brw_codegen_cs_prog(struct brw_context *brw,
memset(&prog_data, 0, sizeof(prog_data));
if (cp->program.info.cs.shared_size > 64 * 1024) {
cp->program.sh.data->LinkStatus = false;
cp->program.sh.data->LinkStatus = linking_failure;
const char *error_str =
"Compute shader used more than 64KB of shared variables";
ralloc_strcat(&cp->program.sh.data->InfoLog, error_str);
@ -119,7 +119,7 @@ brw_codegen_cs_prog(struct brw_context *brw,
&prog_data, cp->program.nir, st_index,
&program_size, &error_str);
if (program == NULL) {
cp->program.sh.data->LinkStatus = false;
cp->program.sh.data->LinkStatus = linking_failure;
ralloc_strcat(&cp->program.sh.data->InfoLog, error_str);
_mesa_problem(NULL, "Failed to compile compute shader: %s\n", error_str);

View File

@ -249,7 +249,7 @@ brw_codegen_tcs_prog(struct brw_context *brw, struct brw_program *tcp,
&program_size, &error_str);
if (program == NULL) {
if (tep) {
tep->program.sh.data->LinkStatus = false;
tep->program.sh.data->LinkStatus = linking_failure;
ralloc_strcat(&tep->program.sh.data->InfoLog, error_str);
}

View File

@ -124,7 +124,7 @@ brw_codegen_tes_prog(struct brw_context *brw,
brw_compile_tes(compiler, brw, mem_ctx, key, &input_vue_map, &prog_data,
nir, &tep->program, st_index, &program_size, &error_str);
if (program == NULL) {
tep->program.sh.data->LinkStatus = false;
tep->program.sh.data->LinkStatus = linking_failure;
ralloc_strcat(&tep->program.sh.data->InfoLog, error_str);
_mesa_problem(NULL, "Failed to compile tessellation evaluation shader: "

View File

@ -226,7 +226,7 @@ brw_codegen_vs_prog(struct brw_context *brw,
st_index, &program_size, &error_str);
if (program == NULL) {
if (!vp->program.is_arb_asm) {
vp->program.sh.data->LinkStatus = false;
vp->program.sh.data->LinkStatus = linking_failure;
ralloc_strcat(&vp->program.sh.data->InfoLog, error_str);
}

View File

@ -194,7 +194,7 @@ brw_codegen_wm_prog(struct brw_context *brw,
if (program == NULL) {
if (!fp->program.is_arb_asm) {
fp->program.sh.data->LinkStatus = false;
fp->program.sh.data->LinkStatus = linking_failure;
ralloc_strcat(&fp->program.sh.data->InfoLog, error_str);
}

View File

@ -2646,6 +2646,17 @@ struct gl_program_resource
uint8_t StageReferences; /** Bitmask of shader stage references. */
};
/**
* Link status enum. linking_skipped is used to indicate linking
* was skipped due to the shader being loaded from the on-disk cache.
*/
enum gl_link_status
{
linking_failure = 0,
linking_success,
linking_skipped
};
/**
* A data structure to be shared by gl_shader_program and gl_program.
*/
@ -2677,7 +2688,7 @@ struct gl_shader_program_data
struct gl_program_resource *ProgramResourceList;
unsigned NumProgramResourceList;
GLboolean LinkStatus; /**< GL_LINK_STATUS */
enum gl_link_status LinkStatus; /**< GL_LINK_STATUS */
GLboolean Validated;
GLchar *InfoLog;

View File

@ -76,7 +76,7 @@ lookup_linked_program(GLuint program, const char *caller)
if (!prog)
return NULL;
if (prog->data->LinkStatus == GL_FALSE) {
if (prog->data->LinkStatus == linking_failure) {
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(program not linked)",
caller);
return NULL;

View File

@ -636,7 +636,7 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
*params = shProg->DeletePending;
return;
case GL_LINK_STATUS:
*params = shProg->data->LinkStatus;
*params = shProg->data->LinkStatus ? GL_TRUE : GL_FALSE;
return;
case GL_VALIDATE_STATUS:
*params = shProg->data->Validated;
@ -815,7 +815,7 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
}
case GL_PROGRAM_SEPARABLE:
/* If the program has not been linked, return initial value 0. */
*params = (shProg->data->LinkStatus == GL_FALSE) ? 0 : shProg->SeparateShader;
*params = (shProg->data->LinkStatus == linking_failure) ? 0 : shProg->SeparateShader;
return;
/* ARB_tessellation_shader */
@ -1160,7 +1160,7 @@ _mesa_link_program(struct gl_context *ctx, struct gl_shader_program *shProg)
ralloc_free(filename);
}
if (shProg->data->LinkStatus == GL_FALSE &&
if (shProg->data->LinkStatus == linking_failure &&
(ctx->_Shader->Flags & GLSL_REPORT_ERRORS)) {
_mesa_debug(ctx, "Error linking program %u:\n%s\n",
shProg->Name, shProg->data->InfoLog);
@ -2095,7 +2095,7 @@ _mesa_ProgramBinary(GLuint program, GLenum binaryFormat,
* Since any value of binaryFormat passed "is not one of those specified as
* allowable for [this] command, an INVALID_ENUM error is generated."
*/
shProg->data->LinkStatus = GL_FALSE;
shProg->data->LinkStatus = linking_failure;
_mesa_error(ctx, GL_INVALID_ENUM, "glProgramBinary");
}
@ -2270,7 +2270,7 @@ _mesa_CreateShaderProgramv(GLenum type, GLsizei count,
/* Possibly... */
if (active-user-defined-varyings-in-linked-program) {
append-error-to-info-log;
shProg->data->LinkStatus = GL_FALSE;
shProg->data->LinkStatus = linking_failure;
}
#endif
}

View File

@ -941,7 +941,7 @@ _mesa_GetUniformLocation(GLuint programObj, const GLcharARB *name)
* "If program has not been successfully linked, the error
* INVALID_OPERATION is generated."
*/
if (shProg->data->LinkStatus == GL_FALSE) {
if (shProg->data->LinkStatus == linking_failure) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glGetUniformLocation(program not linked)");
return -1;

View File

@ -3096,7 +3096,7 @@ _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
_mesa_clear_shader_program_data(ctx, prog);
prog->data->LinkStatus = GL_TRUE;
prog->data->LinkStatus = linking_success;
for (i = 0; i < prog->NumShaders; i++) {
if (!prog->Shaders[i]->CompileStatus) {
@ -3110,7 +3110,7 @@ _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
if (prog->data->LinkStatus) {
if (!ctx->Driver.LinkShader(ctx, prog)) {
prog->data->LinkStatus = GL_FALSE;
prog->data->LinkStatus = linking_failure;
}
}

View File

@ -588,7 +588,7 @@ fail_link(struct gl_shader_program *prog, const char *fmt, ...)
ralloc_vasprintf_append(&prog->data->InfoLog, fmt, args);
va_end(args);
prog->data->LinkStatus = GL_FALSE;
prog->data->LinkStatus = linking_failure;
}
static int