st/nine: Use cso for viewport

Use CSO to catch redundant viewport changes.

Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
This commit is contained in:
Patrick Rudolph 2015-12-19 07:43:08 +01:00 committed by Axel Davy
parent 495727af6b
commit a3e7525ada
1 changed files with 1 additions and 2 deletions

View File

@ -504,7 +504,6 @@ update_framebuffer(struct NineDevice9 *device)
static void
update_viewport(struct NineDevice9 *device)
{
struct pipe_context *pipe = device->pipe;
const D3DVIEWPORT9 *vport = &device->state.viewport;
struct pipe_viewport_state pvport;
@ -543,7 +542,7 @@ update_viewport(struct NineDevice9 *device)
pvport.translate[1] -= 1.0f / 128.0f;
}
pipe->set_viewport_states(pipe, 0, 1, &pvport);
cso_set_viewport(device->cso, &pvport);
}
/* Loop through VS inputs and pick the vertex elements with the declared