st/nine: Propagate const_range to context
As with the constant compaction we map the constant slots to new slots, we need to pass that information to the context which is in charge of uploading the constants. Signed-off-by: Axel Davy <davyaxel0@gmail.com>
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@ -118,22 +118,25 @@ struct nine_shader_variant
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{
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struct nine_shader_variant *next;
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void *cso;
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unsigned *const_ranges;
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uint64_t key;
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};
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static inline void *
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nine_shader_variant_get(struct nine_shader_variant *list, uint64_t key)
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nine_shader_variant_get(struct nine_shader_variant *list, unsigned **const_ranges, uint64_t key)
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{
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while (list->key != key && list->next)
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list = list->next;
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if (list->key == key)
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if (list->key == key) {
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*const_ranges = list->const_ranges;
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return list->cso;
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}
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return NULL;
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}
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static inline boolean
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nine_shader_variant_add(struct nine_shader_variant *list,
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uint64_t key, void *cso)
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uint64_t key, void *cso, unsigned *const_ranges)
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{
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while (list->next) {
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assert(list->key != key);
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@ -145,6 +148,7 @@ nine_shader_variant_add(struct nine_shader_variant *list,
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list->next->next = NULL;
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list->next->key = key;
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list->next->cso = cso;
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list->next->const_ranges = const_ranges;
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return TRUE;
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}
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@ -603,7 +603,7 @@ prepare_vs(struct NineDevice9 *device, uint8_t shader_changed)
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/* likely because we dislike FF */
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if (likely(context->programmable_vs)) {
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context->cso_shader.vs = NineVertexShader9_GetVariant(vs);
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context->cso_shader.vs = NineVertexShader9_GetVariant(vs, &context->cso_shader.vs_const_ranges);
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} else {
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vs = device->ff.vs;
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context->cso_shader.vs = vs->ff_cso;
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@ -637,7 +637,7 @@ prepare_ps(struct NineDevice9 *device, uint8_t shader_changed)
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return 0;
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if (likely(ps)) {
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context->cso_shader.ps = NinePixelShader9_GetVariant(ps);
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context->cso_shader.ps = NinePixelShader9_GetVariant(ps, &context->cso_shader.ps_const_ranges);
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} else {
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ps = device->ff.ps;
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context->cso_shader.ps = ps->ff_cso;
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@ -239,7 +239,9 @@ struct nine_context {
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struct {
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void *vs;
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unsigned *vs_const_ranges;
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void *ps;
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unsigned *ps_const_ranges;
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} cso_shader;
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struct pipe_context *pipe;
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@ -79,7 +79,9 @@ NinePixelShader9_ctor( struct NinePixelShader9 *This,
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This->byte_code.size = info.byte_size;
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This->variant.cso = info.cso;
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This->variant.const_ranges = info.const_ranges;
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This->last_cso = info.cso;
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This->last_const_ranges = info.const_ranges;
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This->last_key = 0;
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This->sampler_mask = info.sampler_mask;
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@ -116,6 +118,7 @@ NinePixelShader9_dtor( struct NinePixelShader9 *This )
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if (This->base.device->context.cso_shader.ps == var->cso)
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pipe->bind_fs_state(pipe, NULL);
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pipe->delete_fs_state(pipe, var->cso);
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FREE(var->const_ranges);
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}
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var = var->next;
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} while (var);
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@ -156,7 +159,7 @@ NinePixelShader9_GetFunction( struct NinePixelShader9 *This,
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}
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void *
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NinePixelShader9_GetVariant( struct NinePixelShader9 *This )
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NinePixelShader9_GetVariant( struct NinePixelShader9 *This, unsigned **const_ranges )
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{
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/* GetVariant is called from nine_context, thus we can
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* get pipe directly */
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@ -165,10 +168,12 @@ NinePixelShader9_GetVariant( struct NinePixelShader9 *This )
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uint64_t key;
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key = This->next_key;
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if (key == This->last_key)
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if (key == This->last_key) {
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*const_ranges = This->last_const_ranges;
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return This->last_cso;
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}
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cso = nine_shader_variant_get(&This->variant, key);
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cso = nine_shader_variant_get(&This->variant, const_ranges, key);
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if (!cso) {
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struct NineDevice9 *device = This->base.device;
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struct nine_shader_info info;
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@ -205,12 +210,14 @@ NinePixelShader9_GetVariant( struct NinePixelShader9 *This )
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hr = nine_translate_shader(This->base.device, &info, pipe);
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if (FAILED(hr))
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return NULL;
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nine_shader_variant_add(&This->variant, key, info.cso);
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nine_shader_variant_add(&This->variant, key, info.cso, info.const_ranges);
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cso = info.cso;
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*const_ranges = info.const_ranges;
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}
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This->last_key = key;
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This->last_cso = cso;
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This->last_const_ranges = *const_ranges;
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return cso;
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}
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@ -62,6 +62,7 @@ struct NinePixelShader9
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uint64_t last_key;
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void *last_cso;
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unsigned *last_const_ranges;
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uint64_t next_key;
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};
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@ -131,7 +132,7 @@ NinePixelShader9_UpdateKey( struct NinePixelShader9 *ps,
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}
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void *
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NinePixelShader9_GetVariant( struct NinePixelShader9 *ps );
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NinePixelShader9_GetVariant( struct NinePixelShader9 *ps, unsigned **const_ranges );
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/*** public ***/
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@ -94,7 +94,9 @@ NineVertexShader9_ctor( struct NineVertexShader9 *This,
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This->byte_code.size = info.byte_size;
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This->variant.cso = info.cso;
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This->variant.const_ranges = info.const_ranges;
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This->last_cso = info.cso;
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This->last_const_ranges = info.const_ranges;
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This->last_key = (uint32_t) (info.swvp_on << 9);
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This->const_used_size = info.const_used_size;
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@ -133,6 +135,7 @@ NineVertexShader9_dtor( struct NineVertexShader9 *This )
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if (This->base.device->context.cso_shader.vs == var->cso)
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pipe->bind_vs_state(pipe, NULL);
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pipe->delete_vs_state(pipe, var->cso);
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FREE(var->const_ranges);
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}
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var = var->next;
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} while (var);
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@ -182,7 +185,7 @@ NineVertexShader9_GetFunction( struct NineVertexShader9 *This,
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}
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void *
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NineVertexShader9_GetVariant( struct NineVertexShader9 *This )
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NineVertexShader9_GetVariant( struct NineVertexShader9 *This, unsigned **const_ranges )
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{
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/* GetVariant is called from nine_context, thus we can
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* get pipe directly */
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@ -191,10 +194,12 @@ NineVertexShader9_GetVariant( struct NineVertexShader9 *This )
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uint64_t key;
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key = This->next_key;
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if (key == This->last_key)
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if (key == This->last_key) {
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*const_ranges = This->last_const_ranges;
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return This->last_cso;
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}
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cso = nine_shader_variant_get(&This->variant, key);
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cso = nine_shader_variant_get(&This->variant, const_ranges, key);
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if (!cso) {
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struct NineDevice9 *device = This->base.device;
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struct nine_shader_info info;
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@ -218,12 +223,14 @@ NineVertexShader9_GetVariant( struct NineVertexShader9 *This )
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hr = nine_translate_shader(This->base.device, &info, pipe);
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if (FAILED(hr))
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return NULL;
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nine_shader_variant_add(&This->variant, key, info.cso);
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nine_shader_variant_add(&This->variant, key, info.cso, info.const_ranges);
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cso = info.cso;
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*const_ranges = info.const_ranges;
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}
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This->last_key = key;
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This->last_cso = cso;
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This->last_const_ranges = *const_ranges;
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return cso;
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}
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@ -72,6 +72,7 @@ struct NineVertexShader9
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uint64_t last_key;
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void *last_cso;
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unsigned *last_const_ranges;
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uint64_t next_key;
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@ -123,7 +124,7 @@ NineVertexShader9_UpdateKey( struct NineVertexShader9 *vs,
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}
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void *
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NineVertexShader9_GetVariant( struct NineVertexShader9 *vs );
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NineVertexShader9_GetVariant( struct NineVertexShader9 *vs, unsigned **const_ranges );
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void *
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NineVertexShader9_GetVariantProcessVertices( struct NineVertexShader9 *vs,
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