nir: Simplify fne(fneg(a), a) -> fne(a, 0.0)
-NaN != NaN, and -Inf != Inf, so this should be safe. Found while working on my VRP pass. Shader-db results on my IVB: total instructions in shared programs: 1698267 -> 1698067 (-0.01%) instructions in affected programs: 15785 -> 15585 (-1.27%) helped: 36 HURT: 0 GAINED: 0 LOST: 0 Some shaders was found to have the following pattern in NIR: vec1 ssa_26 = fneg ssa_21 vec1 ssa_27 = fne ssa_21, ssa_26 Make that: vec1 ssa_27 = fne ssa_21, 0.0f This is found in Dota2 and Brutal Legend. One shader is cut by 8%, from 323 -> 296 instructons in SIMD8 Signed-off-by: Thomas Helland <thomashelland90@gmail.com> Reviewed-by: Matt Turner <mattst88@gmail.com>
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@ -113,6 +113,7 @@ optimizations = [
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(('sge', a, b), ('b2f', ('fge', a, b)), 'options->lower_scmp'),
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(('seq', a, b), ('b2f', ('feq', a, b)), 'options->lower_scmp'),
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(('sne', a, b), ('b2f', ('fne', a, b)), 'options->lower_scmp'),
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(('fne', ('fneg', a), a), ('fne', a, 0.0)),
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# Emulating booleans
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(('imul', ('b2i', a), ('b2i', b)), ('b2i', ('iand', a, b))),
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(('fmul', ('b2f', a), ('b2f', b)), ('b2f', ('iand', a, b))),
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