v3d: Use the uniform pretty-printer in v3d_write_uniforms()'s debug code.
This will be a lot easier than my usual "38400.000000? that looks like a viewport scale" decoding strategy.
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@ -303,9 +303,11 @@ v3d_write_uniforms(struct v3d_context *v3d, struct v3d_compiled_shader *shader,
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}
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#if 0
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uint32_t written_val = *((uint32_t *)uniforms - 1);
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fprintf(stderr, "shader %p[%d]: 0x%08x / 0x%08x (%f)\n",
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fprintf(stderr, "shader %p[%d]: 0x%08x / 0x%08x (%f) ",
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shader, i, __gen_address_offset(&uniform_stream) + i * 4,
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written_val, uif(written_val));
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vir_dump_uniform(uinfo->contents[i], data);
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fprintf(stderr, "\n");
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#endif
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}
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