v3d: Use the uniform pretty-printer in v3d_write_uniforms()'s debug code.

This will be a lot easier than my usual "38400.000000?  that looks like a
viewport scale" decoding strategy.
This commit is contained in:
Eric Anholt 2018-12-11 22:43:56 -08:00
parent 532b6c5671
commit a370ed76ab
1 changed files with 3 additions and 1 deletions

View File

@ -303,9 +303,11 @@ v3d_write_uniforms(struct v3d_context *v3d, struct v3d_compiled_shader *shader,
}
#if 0
uint32_t written_val = *((uint32_t *)uniforms - 1);
fprintf(stderr, "shader %p[%d]: 0x%08x / 0x%08x (%f)\n",
fprintf(stderr, "shader %p[%d]: 0x%08x / 0x%08x (%f) ",
shader, i, __gen_address_offset(&uniform_stream) + i * 4,
written_val, uif(written_val));
vir_dump_uniform(uinfo->contents[i], data);
fprintf(stderr, "\n");
#endif
}