mesa: Pull ir_to_mesa's sampler number fetcher out to shared code.

This commit is contained in:
Eric Anholt 2010-09-28 10:43:56 -07:00
parent 723a655ed3
commit a32893221c
4 changed files with 175 additions and 87 deletions

View File

@ -54,6 +54,7 @@ extern "C" {
#include "program/program.h"
#include "program/prog_uniform.h"
#include "program/prog_parameter.h"
#include "program/sampler.h"
}
static int swizzle_for_size(int size);
@ -274,8 +275,6 @@ public:
GLboolean try_emit_mad(ir_expression *ir,
int mul_operand);
int get_sampler_uniform_value(ir_dereference *deref);
void *mem_ctx;
};
@ -1894,89 +1893,6 @@ ir_to_mesa_visitor::visit(ir_call *ir)
this->result = entry->return_reg;
}
class get_sampler_name : public ir_hierarchical_visitor
{
public:
get_sampler_name(ir_to_mesa_visitor *mesa, ir_dereference *last)
{
this->mem_ctx = mesa->mem_ctx;
this->mesa = mesa;
this->name = NULL;
this->offset = 0;
this->last = last;
}
virtual ir_visitor_status visit(ir_dereference_variable *ir)
{
this->name = ir->var->name;
return visit_continue;
}
virtual ir_visitor_status visit_leave(ir_dereference_record *ir)
{
this->name = talloc_asprintf(mem_ctx, "%s.%s", name, ir->field);
return visit_continue;
}
virtual ir_visitor_status visit_leave(ir_dereference_array *ir)
{
ir_constant *index = ir->array_index->as_constant();
int i;
if (index) {
i = index->value.i[0];
} else {
/* GLSL 1.10 and 1.20 allowed variable sampler array indices,
* while GLSL 1.30 requires that the array indices be
* constant integer expressions. We don't expect any driver
* to actually work with a really variable array index, so
* all that would work would be an unrolled loop counter that ends
* up being constant above.
*/
mesa->shader_program->InfoLog =
talloc_asprintf_append(mesa->shader_program->InfoLog,
"warning: Variable sampler array index "
"unsupported.\nThis feature of the language "
"was removed in GLSL 1.20 and is unlikely "
"to be supported for 1.10 in Mesa.\n");
i = 0;
}
if (ir != last) {
this->name = talloc_asprintf(mem_ctx, "%s[%d]", name, i);
} else {
offset = i;
}
return visit_continue;
}
ir_to_mesa_visitor *mesa;
const char *name;
void *mem_ctx;
int offset;
ir_dereference *last;
};
int
ir_to_mesa_visitor::get_sampler_uniform_value(ir_dereference *sampler)
{
get_sampler_name getname(this, sampler);
sampler->accept(&getname);
GLint index = _mesa_lookup_parameter_index(prog->Parameters, -1,
getname.name);
if (index < 0) {
fail_link(this->shader_program,
"failed to find sampler named %s.\n", getname.name);
return 0;
}
index += getname.offset;
return this->prog->Parameters->ParameterValues[index][0];
}
void
ir_to_mesa_visitor::visit(ir_texture *ir)
{
@ -2076,7 +1992,9 @@ ir_to_mesa_visitor::visit(ir_texture *ir)
if (ir->shadow_comparitor)
inst->tex_shadow = GL_TRUE;
inst->sampler = get_sampler_uniform_value(ir->sampler);
inst->sampler = _mesa_get_sampler_uniform_value(ir->sampler,
this->shader_program,
this->prog);
const glsl_type *sampler_type = ir->sampler->type;

View File

@ -0,0 +1,140 @@
/*
* Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
* Copyright (C) 2008 VMware, Inc. All Rights Reserved.
* Copyright © 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <stdio.h>
extern "C" {
#include "main/compiler.h"
#include "main/mtypes.h"
#include "program/prog_parameter.h"
#include "ir.h"
#include "ir_visitor.h"
#include "glsl_types.h"
}
static void fail_link(struct gl_shader_program *prog, const char *fmt, ...) PRINTFLIKE(2, 3);
static void fail_link(struct gl_shader_program *prog, const char *fmt, ...)
{
va_list args;
va_start(args, fmt);
prog->InfoLog = talloc_vasprintf_append(prog->InfoLog, fmt, args);
va_end(args);
prog->LinkStatus = GL_FALSE;
}
class get_sampler_name : public ir_hierarchical_visitor
{
public:
get_sampler_name(ir_dereference *last,
struct gl_shader_program *shader_program)
{
this->mem_ctx = talloc_new(NULL);
this->shader_program = shader_program;
this->name = NULL;
this->offset = 0;
this->last = last;
}
~get_sampler_name()
{
talloc_free(this->mem_ctx);
}
virtual ir_visitor_status visit(ir_dereference_variable *ir)
{
this->name = ir->var->name;
return visit_continue;
}
virtual ir_visitor_status visit_leave(ir_dereference_record *ir)
{
this->name = talloc_asprintf(mem_ctx, "%s.%s", name, ir->field);
return visit_continue;
}
virtual ir_visitor_status visit_leave(ir_dereference_array *ir)
{
ir_constant *index = ir->array_index->as_constant();
int i;
if (index) {
i = index->value.i[0];
} else {
/* GLSL 1.10 and 1.20 allowed variable sampler array indices,
* while GLSL 1.30 requires that the array indices be
* constant integer expressions. We don't expect any driver
* to actually work with a really variable array index, so
* all that would work would be an unrolled loop counter that ends
* up being constant above.
*/
shader_program->InfoLog =
talloc_asprintf_append(shader_program->InfoLog,
"warning: Variable sampler array index "
"unsupported.\nThis feature of the language "
"was removed in GLSL 1.20 and is unlikely "
"to be supported for 1.10 in Mesa.\n");
i = 0;
}
if (ir != last) {
this->name = talloc_asprintf(mem_ctx, "%s[%d]", name, i);
} else {
offset = i;
}
return visit_continue;
}
struct gl_shader_program *shader_program;
const char *name;
void *mem_ctx;
int offset;
ir_dereference *last;
};
extern "C" {
int
_mesa_get_sampler_uniform_value(class ir_dereference *sampler,
struct gl_shader_program *shader_program,
const struct gl_program *prog)
{
get_sampler_name getname(sampler, shader_program);
sampler->accept(&getname);
GLint index = _mesa_lookup_parameter_index(prog->Parameters, -1,
getname.name);
if (index < 0) {
fail_link(shader_program,
"failed to find sampler named %s.\n", getname.name);
return 0;
}
index += getname.offset;
return prog->Parameters->ParameterValues[index][0];
}
}

View File

@ -0,0 +1,29 @@
/*
* Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
* Copyright (C) 2008 VMware, Inc. All Rights Reserved.
* Copyright © 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
int
_mesa_get_sampler_uniform_value(class ir_dereference *sampler,
struct gl_shader_program *shader_program,
const struct gl_program *prog);

View File

@ -250,7 +250,8 @@ PROGRAM_SOURCES = \
program/symbol_table.c
SHADER_CXX_SOURCES = \
program/ir_to_mesa.cpp
program/ir_to_mesa.cpp \
program/sampler.cpp
ASM_C_SOURCES = \
x86/common_x86.c \