mesa: Pull ir_to_mesa's sampler number fetcher out to shared code.
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723a655ed3
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@ -54,6 +54,7 @@ extern "C" {
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#include "program/program.h"
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#include "program/prog_uniform.h"
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#include "program/prog_parameter.h"
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#include "program/sampler.h"
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}
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static int swizzle_for_size(int size);
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@ -274,8 +275,6 @@ public:
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GLboolean try_emit_mad(ir_expression *ir,
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int mul_operand);
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int get_sampler_uniform_value(ir_dereference *deref);
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void *mem_ctx;
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};
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@ -1894,89 +1893,6 @@ ir_to_mesa_visitor::visit(ir_call *ir)
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this->result = entry->return_reg;
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}
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class get_sampler_name : public ir_hierarchical_visitor
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{
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public:
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get_sampler_name(ir_to_mesa_visitor *mesa, ir_dereference *last)
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{
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this->mem_ctx = mesa->mem_ctx;
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this->mesa = mesa;
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this->name = NULL;
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this->offset = 0;
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this->last = last;
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}
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virtual ir_visitor_status visit(ir_dereference_variable *ir)
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{
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this->name = ir->var->name;
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return visit_continue;
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}
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virtual ir_visitor_status visit_leave(ir_dereference_record *ir)
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{
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this->name = talloc_asprintf(mem_ctx, "%s.%s", name, ir->field);
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return visit_continue;
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}
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virtual ir_visitor_status visit_leave(ir_dereference_array *ir)
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{
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ir_constant *index = ir->array_index->as_constant();
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int i;
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if (index) {
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i = index->value.i[0];
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} else {
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/* GLSL 1.10 and 1.20 allowed variable sampler array indices,
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* while GLSL 1.30 requires that the array indices be
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* constant integer expressions. We don't expect any driver
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* to actually work with a really variable array index, so
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* all that would work would be an unrolled loop counter that ends
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* up being constant above.
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*/
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mesa->shader_program->InfoLog =
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talloc_asprintf_append(mesa->shader_program->InfoLog,
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"warning: Variable sampler array index "
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"unsupported.\nThis feature of the language "
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"was removed in GLSL 1.20 and is unlikely "
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"to be supported for 1.10 in Mesa.\n");
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i = 0;
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}
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if (ir != last) {
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this->name = talloc_asprintf(mem_ctx, "%s[%d]", name, i);
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} else {
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offset = i;
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}
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return visit_continue;
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}
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ir_to_mesa_visitor *mesa;
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const char *name;
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void *mem_ctx;
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int offset;
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ir_dereference *last;
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};
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int
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ir_to_mesa_visitor::get_sampler_uniform_value(ir_dereference *sampler)
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{
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get_sampler_name getname(this, sampler);
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sampler->accept(&getname);
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GLint index = _mesa_lookup_parameter_index(prog->Parameters, -1,
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getname.name);
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if (index < 0) {
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fail_link(this->shader_program,
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"failed to find sampler named %s.\n", getname.name);
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return 0;
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}
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index += getname.offset;
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return this->prog->Parameters->ParameterValues[index][0];
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}
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void
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ir_to_mesa_visitor::visit(ir_texture *ir)
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{
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@ -2076,7 +1992,9 @@ ir_to_mesa_visitor::visit(ir_texture *ir)
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if (ir->shadow_comparitor)
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inst->tex_shadow = GL_TRUE;
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inst->sampler = get_sampler_uniform_value(ir->sampler);
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inst->sampler = _mesa_get_sampler_uniform_value(ir->sampler,
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this->shader_program,
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this->prog);
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const glsl_type *sampler_type = ir->sampler->type;
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@ -0,0 +1,140 @@
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/*
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* Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
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* Copyright (C) 2008 VMware, Inc. All Rights Reserved.
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* Copyright © 2010 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#include <stdio.h>
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extern "C" {
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#include "main/compiler.h"
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#include "main/mtypes.h"
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#include "program/prog_parameter.h"
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#include "ir.h"
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#include "ir_visitor.h"
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#include "glsl_types.h"
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}
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static void fail_link(struct gl_shader_program *prog, const char *fmt, ...) PRINTFLIKE(2, 3);
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static void fail_link(struct gl_shader_program *prog, const char *fmt, ...)
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{
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va_list args;
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va_start(args, fmt);
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prog->InfoLog = talloc_vasprintf_append(prog->InfoLog, fmt, args);
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va_end(args);
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prog->LinkStatus = GL_FALSE;
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}
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class get_sampler_name : public ir_hierarchical_visitor
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{
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public:
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get_sampler_name(ir_dereference *last,
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struct gl_shader_program *shader_program)
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{
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this->mem_ctx = talloc_new(NULL);
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this->shader_program = shader_program;
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this->name = NULL;
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this->offset = 0;
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this->last = last;
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}
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~get_sampler_name()
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{
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talloc_free(this->mem_ctx);
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}
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virtual ir_visitor_status visit(ir_dereference_variable *ir)
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{
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this->name = ir->var->name;
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return visit_continue;
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}
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virtual ir_visitor_status visit_leave(ir_dereference_record *ir)
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{
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this->name = talloc_asprintf(mem_ctx, "%s.%s", name, ir->field);
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return visit_continue;
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}
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virtual ir_visitor_status visit_leave(ir_dereference_array *ir)
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{
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ir_constant *index = ir->array_index->as_constant();
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int i;
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if (index) {
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i = index->value.i[0];
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} else {
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/* GLSL 1.10 and 1.20 allowed variable sampler array indices,
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* while GLSL 1.30 requires that the array indices be
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* constant integer expressions. We don't expect any driver
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* to actually work with a really variable array index, so
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* all that would work would be an unrolled loop counter that ends
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* up being constant above.
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*/
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shader_program->InfoLog =
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talloc_asprintf_append(shader_program->InfoLog,
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"warning: Variable sampler array index "
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"unsupported.\nThis feature of the language "
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"was removed in GLSL 1.20 and is unlikely "
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"to be supported for 1.10 in Mesa.\n");
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i = 0;
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}
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if (ir != last) {
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this->name = talloc_asprintf(mem_ctx, "%s[%d]", name, i);
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} else {
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offset = i;
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}
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return visit_continue;
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}
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struct gl_shader_program *shader_program;
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const char *name;
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void *mem_ctx;
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int offset;
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ir_dereference *last;
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};
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extern "C" {
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int
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_mesa_get_sampler_uniform_value(class ir_dereference *sampler,
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struct gl_shader_program *shader_program,
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const struct gl_program *prog)
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{
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get_sampler_name getname(sampler, shader_program);
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sampler->accept(&getname);
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GLint index = _mesa_lookup_parameter_index(prog->Parameters, -1,
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getname.name);
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if (index < 0) {
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fail_link(shader_program,
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"failed to find sampler named %s.\n", getname.name);
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return 0;
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}
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index += getname.offset;
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return prog->Parameters->ParameterValues[index][0];
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}
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}
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@ -0,0 +1,29 @@
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/*
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* Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
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* Copyright (C) 2008 VMware, Inc. All Rights Reserved.
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* Copyright © 2010 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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int
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_mesa_get_sampler_uniform_value(class ir_dereference *sampler,
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struct gl_shader_program *shader_program,
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const struct gl_program *prog);
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@ -250,7 +250,8 @@ PROGRAM_SOURCES = \
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program/symbol_table.c
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SHADER_CXX_SOURCES = \
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program/ir_to_mesa.cpp
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program/ir_to_mesa.cpp \
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program/sampler.cpp
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ASM_C_SOURCES = \
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x86/common_x86.c \
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