meta: Refactor texture format translation

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This commit is contained in:
Topi Pohjolainen 2016-11-26 18:03:56 +02:00
parent 542bb85049
commit a283a4ee2f
3 changed files with 22 additions and 6 deletions

View File

@ -72,7 +72,8 @@ create_texture_for_pbo(struct gl_context *ctx,
const struct gl_pixelstore_attrib *packing,
struct gl_buffer_object **tmp_pbo, GLuint *tmp_tex)
{
uint32_t pbo_format;
const mesa_format pbo_format =
_mesa_tex_format_from_format_and_type(ctx, format, type);
GLenum internal_format;
unsigned row_stride;
struct gl_buffer_object *buffer_obj;
@ -85,11 +86,7 @@ create_texture_for_pbo(struct gl_context *ctx,
packing->Invert)
return NULL;
pbo_format = _mesa_format_from_format_and_type(format, type);
if (_mesa_format_is_mesa_array_format(pbo_format))
pbo_format = _mesa_format_from_array_format(pbo_format);
if (!pbo_format || !ctx->TextureFormatSupported[pbo_format])
if (pbo_format == MESA_FORMAT_NONE)
return NULL;
/* Account for SKIP_PIXELS, SKIP_ROWS, ALIGNMENT, and SKIP_IMAGES */

View File

@ -3632,6 +3632,21 @@ _mesa_format_from_format_and_type(GLenum format, GLenum type)
unreachable("Unsupported format");
}
uint32_t
_mesa_tex_format_from_format_and_type(const struct gl_context *ctx,
GLenum gl_format, GLenum type)
{
mesa_format format = _mesa_format_from_format_and_type(gl_format, type);
if (_mesa_format_is_mesa_array_format(format))
format = _mesa_format_from_array_format(format);
if (format == MESA_FORMAT_NONE || !ctx->TextureFormatSupported[format])
return MESA_FORMAT_NONE;
return format;
}
/**
* Returns true if \p internal_format is a sized internal format that
* is marked "Color Renderable" in Table 8.10 of the ES 3.2 specification.

View File

@ -148,6 +148,10 @@ _mesa_base_tex_format(const struct gl_context *ctx, GLint internalFormat );
extern uint32_t
_mesa_format_from_format_and_type(GLenum format, GLenum type);
extern uint32_t
_mesa_tex_format_from_format_and_type(const struct gl_context *ctx,
GLenum gl_format, GLenum type);
extern bool
_mesa_is_es3_color_renderable(GLenum internal_format);