d3d12: Add a blank d3d12_resource_state.h/cpp
This will host some code that's moving and ported to match style with the rest of the driver, and other code that will be re-written. Reviewed-by: Bill Kristiansen <billkris@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17688>
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@ -21,8 +21,8 @@
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* IN THE SOFTWARE.
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* IN THE SOFTWARE.
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*/
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*/
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#ifndef D3D12_RESOURCE_STATE_H
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#ifndef D3D12RESOURCESTATE_H
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#define D3D12_RESOURCE_STATE_H
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#define D3D12RESOURCESTATE_H
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#include <vector>
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#include <vector>
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#include <assert.h>
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#include <assert.h>
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@ -30,6 +30,7 @@
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#include "util/list.h"
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#include "util/list.h"
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#include "d3d12_common.h"
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#include "d3d12_common.h"
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#include "d3d12_resource_state.h"
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#if defined(__GNUC__)
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#if defined(__GNUC__)
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#pragma GCC diagnostic ignored "-Winvalid-offsetof"
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#pragma GCC diagnostic ignored "-Winvalid-offsetof"
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@ -291,4 +292,4 @@ private:
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UINT64 ExecutionId);
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UINT64 ExecutionId);
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};
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};
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#endif // D3D12_RESOURCE_STATE_H
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#endif // D3D12RESOURCESTATEH
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@ -0,0 +1,25 @@
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/*
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* Copyright © Microsoft Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "d3d12_resource_state.h"
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@ -0,0 +1,29 @@
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/*
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* Copyright © Microsoft Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#ifndef D3D12_RESOURCE_STATE_H
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#define D3D12_RESOURCE_STATE_H
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#endif // D3D12_RESOURCE_STATE_H
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@ -40,6 +40,7 @@ files_libd3d12 = files(
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'd3d12_query.cpp',
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'd3d12_query.cpp',
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'd3d12_residency.cpp',
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'd3d12_residency.cpp',
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'd3d12_resource.cpp',
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'd3d12_resource.cpp',
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'd3d12_resource_state.cpp',
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'd3d12_root_signature.cpp',
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'd3d12_root_signature.cpp',
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'd3d12_screen.cpp',
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'd3d12_screen.cpp',
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'd3d12_surface.cpp',
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'd3d12_surface.cpp',
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