broadcom/vc5: Fix mipmap filtering enums.

The ordering of the values was even less obvious than I thought, with both
the mip filter and the min filter being in different bits depending on
whether the mip filter is none.

Fixes piglit fs-textureLod-miplevels.shader_test
This commit is contained in:
Eric Anholt 2017-11-02 12:19:10 -07:00
parent 73ec70bf13
commit a266f78741
2 changed files with 32 additions and 8 deletions

View File

@ -69,6 +69,29 @@
<value name="TRIANGLE_FAN_TF" value="22"/>
</enum>
<enum name="TMU Filter" prefix="V3D_TMU_FILTER">
<!-- Names are mip filter, min filter, mag filter -->
<value name="MIN_LIN_MIP_NONE_MAG_LIN" value="0"/>
<value name="MIN_LIN_MIP_NONE_MAG_NEAR" value="1"/>
<value name="MIN_NEAR_MIP_NONE_MAG_LIN" value="2"/>
<value name="MIN_NEAR_MIP_NONE_MAG_NEAR" value="3"/>
<value name="MIN_NEAR_MIP_NEAR_MAG_LIN" value="4"/>
<value name="MIN_NEAR_MIP_NEAR_MAG_NEAR" value="5"/>
<value name="MIN_NEAR_MIP_LIN_MAG_LIN" value="6"/>
<value name="MIN_NEAR_MIP_LIN_MAG_NEAR" value="7"/>
<value name="MIN_LIN_MIP_NEAR_MAG_LIN" value="8"/>
<value name="MIN_LIN_MIP_NEAR_MAG_NEAR" value="9"/>
<value name="MIN_LIN_MIP_LIN_MAG_LIN" value="10"/>
<value name="MIN_LIN_MIP_LIN_MAG_NEAR" value="11"/>
<value name="ANISOTROPIC_2_1" value="12"/>
<value name="ANISOTROPIC_4_1" value="13"/>
<value name="ANISOTROPIC_8_1" value="14"/>
<value name="ANISOTROPIC_16_1" value="15"/>
</enum>
<packet code="0" name="Halt"/>
<packet code="1" name="NOP"/>
<packet code="4" name="Flush"/>
@ -836,8 +859,7 @@
<field name="Texture base pointer" size="30" start="2" type="address"/>
<field name="Minification Filter" size="3" start="1" type="uint"/>
<field name="Magnification Filter" size="1" start="0" type="uint"/>
<field name="Filter" size="4" start="0" type="TMU Filter"/>
</struct>
<enum name="Texture Data Formats">

View File

@ -149,20 +149,22 @@ emit_one_texture(struct vc5_context *vc5, struct vc5_texture_stateobj *stage_tex
mag_img_filter = PIPE_TEX_FILTER_NEAREST;
}
bool min_nearest = (min_img_filter == PIPE_TEX_FILTER_NEAREST);
bool min_nearest = min_img_filter == PIPE_TEX_FILTER_NEAREST;
switch (min_mip_filter) {
case PIPE_TEX_MIPFILTER_NONE:
unpacked.minification_filter = 0 + min_nearest;
unpacked.filter += min_nearest ? 2 : 0;
break;
case PIPE_TEX_MIPFILTER_NEAREST:
unpacked.minification_filter = 2 + !min_nearest;
unpacked.filter += min_nearest ? 4 : 8;
break;
case PIPE_TEX_MIPFILTER_LINEAR:
unpacked.minification_filter = 4 + !min_nearest;
unpacked.filter += min_nearest ? 4 : 8;
unpacked.filter += 2;
break;
}
unpacked.magnification_filter = (mag_img_filter ==
PIPE_TEX_FILTER_NEAREST);
if (mag_img_filter == PIPE_TEX_FILTER_NEAREST)
unpacked.filter++;
uint8_t packed[cl_packet_length(TEXTURE_SHADER_STATE)];
cl_packet_pack(TEXTURE_SHADER_STATE)(&job->indirect, packed, &unpacked);