glx/dri3: explicitly assign struct components for glx_*_vtable

... to improve readability of code.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
This commit is contained in:
Emil Velikov 2014-02-18 19:26:27 +00:00
parent 55d82adec6
commit a2454bdfbd
1 changed files with 13 additions and 11 deletions

View File

@ -1542,15 +1542,15 @@ dri3_release_tex_image(Display * dpy, GLXDrawable drawable, int buffer)
}
static const struct glx_context_vtable dri3_context_vtable = {
dri3_destroy_context,
dri3_bind_context,
dri3_unbind_context,
dri3_wait_gl,
dri3_wait_x,
DRI_glXUseXFont,
dri3_bind_tex_image,
dri3_release_tex_image,
NULL, /* get_proc_address */
.destroy = dri3_destroy_context,
.bind = dri3_bind_context,
.unbind = dri3_unbind_context,
.wait_gl = dri3_wait_gl,
.wait_x = dri3_wait_x,
.use_x_font = DRI_glXUseXFont,
.bind_tex_image = dri3_bind_tex_image,
.release_tex_image = dri3_release_tex_image,
.get_proc_address = NULL,
};
/** dri3_bind_extensions
@ -1603,8 +1603,10 @@ dri3_bind_extensions(struct dri3_screen *psc, struct glx_display * priv,
}
static const struct glx_screen_vtable dri3_screen_vtable = {
dri3_create_context,
dri3_create_context_attribs
.create_context = dri3_create_context,
.create_context_attribs = dri3_create_context_attribs,
.query_renderer_integer = NULL,
.query_renderer_string = NULL,
};
/** dri3_create_screen