r600g: Fix texture sampling with swizzled coords
Signed-off-by: Dave Airlie <airlied@redhat.com>
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@ -1860,7 +1860,7 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
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memset(&alu, 0, sizeof(struct r600_bc_alu));
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memset(&alu, 0, sizeof(struct r600_bc_alu));
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alu.inst = CTX_INST(V_SQ_ALU_WORD1_OP2_SQ_OP2_INST_MOV);
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alu.inst = CTX_INST(V_SQ_ALU_WORD1_OP2_SQ_OP2_INST_MOV);
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alu.src[0].sel = src_gpr;
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alu.src[0].sel = src_gpr;
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alu.src[0].chan = i;
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alu.src[0].chan = tgsi_chan(&inst->Src[0], i);
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alu.dst.sel = ctx->temp_reg;
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alu.dst.sel = ctx->temp_reg;
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alu.dst.chan = i;
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alu.dst.chan = i;
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if (i == 3)
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if (i == 3)
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