From a2132fbd793f3806af35e54c6df808a45f46da20 Mon Sep 17 00:00:00 2001 From: "Wladimir J. van der Laan" Date: Sun, 1 Oct 2017 16:23:55 +0200 Subject: [PATCH] etnaviv: Fix point sprite rendering on GC3000 Setting PA_VIEWPORT_UNK state correctly is necessary to make point sprite rendering on GC3000 work. Signed-off-by: Wladimir J. van der Laan Reviewed-by: Christian Gmeiner --- src/gallium/drivers/etnaviv/etnaviv_context.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/gallium/drivers/etnaviv/etnaviv_context.c b/src/gallium/drivers/etnaviv/etnaviv_context.c index 2ca09ce3219..45fc465a027 100644 --- a/src/gallium/drivers/etnaviv/etnaviv_context.c +++ b/src/gallium/drivers/etnaviv/etnaviv_context.c @@ -317,6 +317,8 @@ etna_cmd_stream_reset_notify(struct etna_cmd_stream *stream, void *priv) etna_set_state(stream, VIVS_GL_VERTEX_ELEMENT_CONFIG, 0x00000001); etna_set_state(stream, VIVS_RA_EARLY_DEPTH, 0x00000031); etna_set_state(stream, VIVS_PA_W_CLIP_LIMIT, 0x34000001); + etna_set_state(stream, VIVS_PA_VIEWPORT_UNK00A80, 0x38a01404); + etna_set_state(stream, VIVS_PA_VIEWPORT_UNK00A84, fui(8192.0)); /* Enable SINGLE_BUFFER for resolve, if supported */ etna_set_state(stream, VIVS_RS_SINGLE_BUFFER, COND(ctx->specs.single_buffer, VIVS_RS_SINGLE_BUFFER_ENABLE));