mesa: Clean up header file inclusion in light.h.
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@ -28,7 +28,12 @@
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#define LIGHT_H
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#include "mtypes.h"
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#include "glheader.h"
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#include "mfeatures.h"
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struct gl_context;
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struct gl_light;
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struct gl_material;
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extern void GLAPIENTRY
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_mesa_ShadeModel( GLenum mode );
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