gallium/include: update some comments
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@ -114,11 +114,29 @@ struct pipe_rasterizer_state
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* the vertex shader, clipping and viewport processing. Note that
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* a vertex shader is still needed though, to indicate the mapping
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* from vertex elements to fragment shader input semantics.
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*
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* XXX: considered for removal.
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*/
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unsigned bypass_vs_clip_and_viewport:1;
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unsigned flatshade_first:1; /**< take color attribute from the first vertex of a primitive */
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unsigned gl_rasterization_rules:1; /**< enable tweaks for GL rasterization? */
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/**
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* Use the first vertex of a primitive as the provoking vertex for
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* flat shading.
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*/
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unsigned flatshade_first:1;
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/**
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* When true, triangle rasterization uses (0.5, 0.5) pixel centers
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* for determining pixel ownership.
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*
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* When false, triangle rasterization uses (0,0) pixel centers for
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* determining pixel ownership.
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*
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* Triangle rasterization always uses a 'top,left' rule for pixel
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* ownership, this just alters which point we consider the pixel
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* center for that test.
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*/
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unsigned gl_rasterization_rules:1;
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float line_width;
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float point_size; /**< used when no per-vertex size */
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