Changed lighting to use SOURCE_MATERIAL instead of PREMULT (moves some light color calculations to the GPU). Two-side lighting fallback no longer needed and eliminated.

This commit is contained in:
Roland Scheidegger 2004-02-10 02:20:29 +00:00
parent 1440f73212
commit a1b9b1a440
2 changed files with 124 additions and 83 deletions

View File

@ -786,6 +786,8 @@ static void update_global_ambient( GLcontext *ctx )
float *fcmd = (float *)R200_DB_STATE( glt );
/* Need to do more if both emmissive & ambient are PREMULT:
* I believe this is not nessary when using source_material. This condition thus
* will never happen currently, and the function has no dependencies on materials now
*/
if ((rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_1] &
((3 << R200_FRONT_EMISSIVE_SOURCE_SHIFT) |
@ -808,9 +810,6 @@ static void update_global_ambient( GLcontext *ctx )
/* Update on change to
* - light[p].colors
* - light[p].enabled
* - material,
* - colormaterial enabled
* - colormaterial bitmask
*/
static void update_light_colors( GLcontext *ctx, GLuint p )
{
@ -821,102 +820,115 @@ static void update_light_colors( GLcontext *ctx, GLuint p )
if (l->Enabled) {
r200ContextPtr rmesa = R200_CONTEXT(ctx);
float *fcmd = (float *)R200_DB_STATE( lit[p] );
GLuint bitmask = ctx->Light.ColorMaterialBitmask;
GLfloat (*mat)[4] = ctx->Light.Material.Attrib;
COPY_4V( &fcmd[LIT_AMBIENT_RED], l->Ambient );
COPY_4V( &fcmd[LIT_DIFFUSE_RED], l->Diffuse );
COPY_4V( &fcmd[LIT_SPECULAR_RED], l->Specular );
if (!ctx->Light.ColorMaterialEnabled)
bitmask = 0;
if ((bitmask & MAT_BIT_FRONT_AMBIENT) == 0)
SELF_SCALE_3V( &fcmd[LIT_AMBIENT_RED], mat[MAT_ATTRIB_FRONT_AMBIENT] );
if ((bitmask & MAT_BIT_FRONT_DIFFUSE) == 0)
SELF_SCALE_3V( &fcmd[LIT_DIFFUSE_RED], mat[MAT_ATTRIB_FRONT_DIFFUSE] );
if ((bitmask & MAT_BIT_FRONT_SPECULAR) == 0)
SELF_SCALE_3V( &fcmd[LIT_SPECULAR_RED], mat[MAT_ATTRIB_FRONT_SPECULAR] );
R200_DB_STATECHANGE( rmesa, &rmesa->hw.lit[p] );
}
}
/* Also fallback for asym colormaterial mode in twoside lighting...
*/
static void check_twoside_fallback( GLcontext *ctx )
{
GLboolean fallback = GL_FALSE;
GLint i;
if (ctx->Light.Enabled && ctx->Light.Model.TwoSide) {
if (ctx->Light.ColorMaterialEnabled &&
(ctx->Light.ColorMaterialBitmask & BACK_MATERIAL_BITS) !=
((ctx->Light.ColorMaterialBitmask & FRONT_MATERIAL_BITS)<<1))
fallback = GL_TRUE;
else {
for (i = MAT_ATTRIB_FRONT_AMBIENT; i < MAT_ATTRIB_FRONT_INDEXES; i+=2)
if (memcmp( ctx->Light.Material.Attrib[i],
ctx->Light.Material.Attrib[i+1],
sizeof(GLfloat)*4) != 0) {
fallback = GL_TRUE;
break;
}
}
}
TCL_FALLBACK( ctx, R200_TCL_FALLBACK_LIGHT_TWOSIDE, fallback );
}
static void r200ColorMaterial( GLcontext *ctx, GLenum face, GLenum mode )
{
if (ctx->Light.ColorMaterialEnabled) {
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLuint light_model_ctl1 = rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_1];
GLuint mask = ctx->Light.ColorMaterialBitmask;
/* Default to PREMULT:
*/
light_model_ctl1 &= ~((0xf << R200_FRONT_EMISSIVE_SOURCE_SHIFT) |
(0xf << R200_FRONT_AMBIENT_SOURCE_SHIFT) |
(0xf << R200_FRONT_DIFFUSE_SOURCE_SHIFT) |
(0xf << R200_FRONT_SPECULAR_SOURCE_SHIFT));
(0xf << R200_FRONT_SPECULAR_SOURCE_SHIFT) |
(0xf << R200_BACK_EMISSIVE_SOURCE_SHIFT) |
(0xf << R200_BACK_AMBIENT_SOURCE_SHIFT) |
(0xf << R200_BACK_DIFFUSE_SOURCE_SHIFT) |
(0xf << R200_BACK_SPECULAR_SOURCE_SHIFT));
if (ctx->Light.ColorMaterialEnabled) {
GLuint mask = ctx->Light.ColorMaterialBitmask;
if (mask & MAT_BIT_FRONT_EMISSION) {
light_model_ctl1 |= (R200_LM1_SOURCE_VERTEX_COLOR_0 <<
R200_FRONT_EMISSIVE_SOURCE_SHIFT);
}
else
light_model_ctl1 |= (R200_LM1_SOURCE_MATERIAL_0 <<
R200_FRONT_EMISSIVE_SOURCE_SHIFT);
if (mask & MAT_BIT_FRONT_AMBIENT) {
light_model_ctl1 |= (R200_LM1_SOURCE_VERTEX_COLOR_0 <<
R200_FRONT_AMBIENT_SOURCE_SHIFT);
}
else
light_model_ctl1 |= (R200_LM1_SOURCE_MATERIAL_0 <<
R200_FRONT_AMBIENT_SOURCE_SHIFT);
if (mask & MAT_BIT_FRONT_DIFFUSE) {
light_model_ctl1 |= (R200_LM1_SOURCE_VERTEX_COLOR_0 <<
R200_FRONT_DIFFUSE_SOURCE_SHIFT);
}
else
light_model_ctl1 |= (R200_LM1_SOURCE_MATERIAL_0 <<
R200_FRONT_DIFFUSE_SOURCE_SHIFT);
if (mask & MAT_BIT_FRONT_SPECULAR) {
light_model_ctl1 |= (R200_LM1_SOURCE_VERTEX_COLOR_0 <<
R200_FRONT_SPECULAR_SOURCE_SHIFT);
}
if (light_model_ctl1 != rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_1]) {
GLuint p;
R200_STATECHANGE( rmesa, tcl );
rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_1] = light_model_ctl1;
for (p = 0 ; p < MAX_LIGHTS; p++)
update_light_colors( ctx, p );
update_global_ambient( ctx );
else {
light_model_ctl1 |= (R200_LM1_SOURCE_MATERIAL_0 <<
R200_FRONT_SPECULAR_SOURCE_SHIFT);
}
if (mask & MAT_BIT_BACK_EMISSION) {
light_model_ctl1 |= (R200_LM1_SOURCE_VERTEX_COLOR_0 <<
R200_BACK_EMISSIVE_SOURCE_SHIFT);
}
else light_model_ctl1 |= (R200_LM1_SOURCE_MATERIAL_1 <<
R200_BACK_EMISSIVE_SOURCE_SHIFT);
if (mask & MAT_BIT_BACK_AMBIENT) {
light_model_ctl1 |= (R200_LM1_SOURCE_VERTEX_COLOR_0 <<
R200_BACK_AMBIENT_SOURCE_SHIFT);
}
else light_model_ctl1 |= (R200_LM1_SOURCE_MATERIAL_1 <<
R200_BACK_AMBIENT_SOURCE_SHIFT);
if (mask & MAT_BIT_BACK_DIFFUSE) {
light_model_ctl1 |= (R200_LM1_SOURCE_VERTEX_COLOR_0 <<
R200_BACK_DIFFUSE_SOURCE_SHIFT);
}
else light_model_ctl1 |= (R200_LM1_SOURCE_MATERIAL_1 <<
R200_BACK_DIFFUSE_SOURCE_SHIFT);
if (mask & MAT_BIT_BACK_SPECULAR) {
light_model_ctl1 |= (R200_LM1_SOURCE_VERTEX_COLOR_0 <<
R200_BACK_SPECULAR_SOURCE_SHIFT);
}
else {
light_model_ctl1 |= (R200_LM1_SOURCE_MATERIAL_1 <<
R200_BACK_SPECULAR_SOURCE_SHIFT);
}
}
else {
/* Default to SOURCE_MATERIAL:
*/
light_model_ctl1 |=
(R200_LM1_SOURCE_MATERIAL_0 << R200_FRONT_EMISSIVE_SOURCE_SHIFT) |
(R200_LM1_SOURCE_MATERIAL_0 << R200_FRONT_AMBIENT_SOURCE_SHIFT) |
(R200_LM1_SOURCE_MATERIAL_0 << R200_FRONT_DIFFUSE_SOURCE_SHIFT) |
(R200_LM1_SOURCE_MATERIAL_0 << R200_FRONT_SPECULAR_SOURCE_SHIFT) |
(R200_LM1_SOURCE_MATERIAL_1 << R200_BACK_EMISSIVE_SOURCE_SHIFT) |
(R200_LM1_SOURCE_MATERIAL_1 << R200_BACK_AMBIENT_SOURCE_SHIFT) |
(R200_LM1_SOURCE_MATERIAL_1 << R200_BACK_DIFFUSE_SOURCE_SHIFT) |
(R200_LM1_SOURCE_MATERIAL_1 << R200_BACK_SPECULAR_SOURCE_SHIFT);
}
if (light_model_ctl1 != rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_1]) {
R200_STATECHANGE( rmesa, tcl );
rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_1] = light_model_ctl1;
}
check_twoside_fallback( ctx );
}
void r200UpdateMaterial( GLcontext *ctx )
@ -924,16 +936,16 @@ void r200UpdateMaterial( GLcontext *ctx )
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLfloat (*mat)[4] = ctx->Light.Material.Attrib;
GLfloat *fcmd = (GLfloat *)R200_DB_STATE( mtl[0] );
GLuint p;
GLfloat *fcmd2 = (GLfloat *)R200_DB_STATE( mtl[1] );
GLuint mask = ~0;
/* Might be possible and faster to update everything unconditionally? */
if (ctx->Light.ColorMaterialEnabled)
mask &= ~ctx->Light.ColorMaterialBitmask;
if (R200_DEBUG & DEBUG_STATE)
fprintf(stderr, "%s\n", __FUNCTION__);
if (mask & MAT_BIT_FRONT_EMISSION) {
fcmd[MTL_EMMISSIVE_RED] = mat[MAT_ATTRIB_FRONT_EMISSION][0];
fcmd[MTL_EMMISSIVE_GREEN] = mat[MAT_ATTRIB_FRONT_EMISSION][1];
@ -962,13 +974,39 @@ void r200UpdateMaterial( GLcontext *ctx )
fcmd[MTL_SHININESS] = mat[MAT_ATTRIB_FRONT_SHININESS][0];
}
if (mask & MAT_BIT_BACK_EMISSION) {
fcmd2[MTL_EMMISSIVE_RED] = mat[MAT_ATTRIB_BACK_EMISSION][0];
fcmd2[MTL_EMMISSIVE_GREEN] = mat[MAT_ATTRIB_BACK_EMISSION][1];
fcmd2[MTL_EMMISSIVE_BLUE] = mat[MAT_ATTRIB_BACK_EMISSION][2];
fcmd2[MTL_EMMISSIVE_ALPHA] = mat[MAT_ATTRIB_BACK_EMISSION][3];
}
if (mask & MAT_BIT_BACK_AMBIENT) {
fcmd2[MTL_AMBIENT_RED] = mat[MAT_ATTRIB_BACK_AMBIENT][0];
fcmd2[MTL_AMBIENT_GREEN] = mat[MAT_ATTRIB_BACK_AMBIENT][1];
fcmd2[MTL_AMBIENT_BLUE] = mat[MAT_ATTRIB_BACK_AMBIENT][2];
fcmd2[MTL_AMBIENT_ALPHA] = mat[MAT_ATTRIB_BACK_AMBIENT][3];
}
if (mask & MAT_BIT_BACK_DIFFUSE) {
fcmd2[MTL_DIFFUSE_RED] = mat[MAT_ATTRIB_BACK_DIFFUSE][0];
fcmd2[MTL_DIFFUSE_GREEN] = mat[MAT_ATTRIB_BACK_DIFFUSE][1];
fcmd2[MTL_DIFFUSE_BLUE] = mat[MAT_ATTRIB_BACK_DIFFUSE][2];
fcmd2[MTL_DIFFUSE_ALPHA] = mat[MAT_ATTRIB_BACK_DIFFUSE][3];
}
if (mask & MAT_BIT_BACK_SPECULAR) {
fcmd2[MTL_SPECULAR_RED] = mat[MAT_ATTRIB_BACK_SPECULAR][0];
fcmd2[MTL_SPECULAR_GREEN] = mat[MAT_ATTRIB_BACK_SPECULAR][1];
fcmd2[MTL_SPECULAR_BLUE] = mat[MAT_ATTRIB_BACK_SPECULAR][2];
fcmd2[MTL_SPECULAR_ALPHA] = mat[MAT_ATTRIB_BACK_SPECULAR][3];
}
if (mask & MAT_BIT_BACK_SHININESS) {
fcmd2[MTL_SHININESS] = mat[MAT_ATTRIB_BACK_SHININESS][0];
}
R200_DB_STATECHANGE( rmesa, &rmesa->hw.mtl[0] );
R200_DB_STATECHANGE( rmesa, &rmesa->hw.mtl[1] );
for (p = 0 ; p < MAX_LIGHTS; p++)
update_light_colors( ctx, p );
check_twoside_fallback( ctx );
update_global_ambient( ctx );
/* currently material changes cannot trigger a global ambient change, I believe this is correct
update_global_ambient( ctx ); */
}
/* _NEW_LIGHT
@ -1185,10 +1223,7 @@ static void r200LightModelfv( GLcontext *ctx, GLenum pname,
if (ctx->Light.Model.TwoSide)
rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_0] |= R200_LIGHT_TWOSIDE;
else
rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_0] &= ~R200_LIGHT_TWOSIDE;
check_twoside_fallback( ctx );
rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_0] &= ~(R200_LIGHT_TWOSIDE);
if (rmesa->TclFallback) {
r200ChooseRenderState( ctx );
r200ChooseVertexState( ctx );
@ -1809,7 +1844,6 @@ static void r200Enable( GLcontext *ctx, GLenum cap, GLboolean state )
case GL_LIGHTING:
r200UpdateSpecular(ctx);
check_twoside_fallback( ctx );
break;
case GL_LINE_SMOOTH:
@ -2131,7 +2165,7 @@ static void r200InvalidateState( GLcontext *ctx, GLuint new_state )
}
/* A hack. The r200 can actually cope just fine with materials
* between begin/ends, so fix this.
* between begin/ends, so fix this. But how ?
*/
static GLboolean check_material( GLcontext *ctx )
{
@ -2148,7 +2182,6 @@ static GLboolean check_material( GLcontext *ctx )
return GL_FALSE;
}
static void r200WrapRunPipeline( GLcontext *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);

View File

@ -247,6 +247,7 @@ void r200InitState( r200ContextPtr rmesa )
ALLOC_STATE( msl, tcl, MSL_STATE_SIZE, "MSL/matrix-select", 0 );
ALLOC_STATE( tcg, tcl, TCG_STATE_SIZE, "TCG/texcoordgen", 0 );
ALLOC_STATE( mtl[0], tcl_lighting, MTL_STATE_SIZE, "MTL0/material0", 0 );
ALLOC_STATE( mtl[1], tcl_lighting, MTL_STATE_SIZE, "MTL1/material1", 1 );
ALLOC_STATE( grd, tcl, GRD_STATE_SIZE, "GRD/guard-band", 0 );
ALLOC_STATE( fog, fog, FOG_STATE_SIZE, "FOG/fog", 0 );
ALLOC_STATE( glt, tcl_lighting, GLT_STATE_SIZE, "GLT/light-global", 0 );
@ -318,6 +319,11 @@ void r200InitState( r200ContextPtr rmesa )
cmdvec( R200_VS_MAT_0_EMISS, 1, 16 );
rmesa->hw.mtl[0].cmd[MTL_CMD_1] =
cmdscl2( R200_SS_MAT_0_SHININESS, 1, 1 );
rmesa->hw.mtl[1].cmd[MTL_CMD_0] =
cmdvec( R200_VS_MAT_1_EMISS, 1, 16 );
rmesa->hw.mtl[1].cmd[MTL_CMD_1] =
cmdscl2( R200_SS_MAT_1_SHININESS, 1, 1 );
rmesa->hw.grd.cmd[GRD_CMD_0] =
cmdscl( R200_SS_VERT_GUARD_CLIP_ADJ_ADDR, 1, 4 );
rmesa->hw.fog.cmd[FOG_CMD_0] =
@ -622,17 +628,19 @@ void r200InitState( r200ContextPtr rmesa )
rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_0] =
(R200_SPECULAR_LIGHTS |
R200_DIFFUSE_SPECULAR_COMBINE |
R200_LOCAL_LIGHT_VEC_GL);
R200_LOCAL_LIGHT_VEC_GL |
R200_LM0_SOURCE_MATERIAL_0 << R200_FRONT_SHININESS_SOURCE_SHIFT |
R200_LM0_SOURCE_MATERIAL_1 << R200_BACK_SHININESS_SOURCE_SHIFT);
rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_1] =
((R200_LM1_SOURCE_LIGHT_PREMULT << R200_FRONT_EMISSIVE_SOURCE_SHIFT) |
(R200_LM1_SOURCE_LIGHT_PREMULT << R200_FRONT_AMBIENT_SOURCE_SHIFT) |
(R200_LM1_SOURCE_LIGHT_PREMULT << R200_FRONT_DIFFUSE_SOURCE_SHIFT) |
(R200_LM1_SOURCE_LIGHT_PREMULT << R200_FRONT_SPECULAR_SOURCE_SHIFT) |
(R200_LM1_SOURCE_LIGHT_PREMULT << R200_BACK_EMISSIVE_SOURCE_SHIFT) |
(R200_LM1_SOURCE_LIGHT_PREMULT << R200_BACK_AMBIENT_SOURCE_SHIFT) |
(R200_LM1_SOURCE_LIGHT_PREMULT << R200_BACK_DIFFUSE_SOURCE_SHIFT) |
(R200_LM1_SOURCE_LIGHT_PREMULT << R200_BACK_SPECULAR_SOURCE_SHIFT));
((R200_LM1_SOURCE_MATERIAL_0 << R200_FRONT_EMISSIVE_SOURCE_SHIFT) |
(R200_LM1_SOURCE_MATERIAL_0 << R200_FRONT_AMBIENT_SOURCE_SHIFT) |
(R200_LM1_SOURCE_MATERIAL_0 << R200_FRONT_DIFFUSE_SOURCE_SHIFT) |
(R200_LM1_SOURCE_MATERIAL_0 << R200_FRONT_SPECULAR_SOURCE_SHIFT) |
(R200_LM1_SOURCE_MATERIAL_1 << R200_BACK_EMISSIVE_SOURCE_SHIFT) |
(R200_LM1_SOURCE_MATERIAL_1 << R200_BACK_AMBIENT_SOURCE_SHIFT) |
(R200_LM1_SOURCE_MATERIAL_1 << R200_BACK_DIFFUSE_SOURCE_SHIFT) |
(R200_LM1_SOURCE_MATERIAL_1 << R200_BACK_SPECULAR_SOURCE_SHIFT));
rmesa->hw.tcl.cmd[TCL_PER_LIGHT_CTL_0] = 0; /* filled in via callbacks */
rmesa->hw.tcl.cmd[TCL_PER_LIGHT_CTL_1] = 0;