freedreno/a5xx: Move resource layout to fdl.

I'm working on fixing the 3D layouts in CI so we can stabilize it, but I
wanted unit tests using the texturator scripts to make sure I don't break
things.  This also makes a5xx and a6xx layout easily comparable again.

This is a straightforward move of the code with prsc references replaced
by arguments in the style of fdl6.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5127>
This commit is contained in:
Eric Anholt 2020-05-19 15:23:54 -07:00
parent e85b6c4ab1
commit a1a739995b
4 changed files with 152 additions and 106 deletions

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@ -0,0 +1,139 @@
/*
* Copyright (C) 2018 Rob Clark <robclark@freedesktop.org>
* Copyright © 2018-2019 Google, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Rob Clark <robclark@freedesktop.org>
*/
#include <stdio.h>
#include "freedreno_layout.h"
/* indexed by cpp: */
static const struct {
unsigned pitchalign;
unsigned heightalign;
} tile_alignment[] = {
[1] = { 128, 32 },
[2] = { 128, 16 },
[3] = { 128, 16 },
[4] = { 64, 16 },
[8] = { 64, 16 },
[12] = { 64, 16 },
[16] = { 64, 16 },
};
void
fdl5_layout(struct fdl_layout *layout,
enum pipe_format format, uint32_t nr_samples,
uint32_t width0, uint32_t height0, uint32_t depth0,
uint32_t mip_levels, uint32_t array_size, bool is_3d)
{
const struct util_format_description *format_desc =
util_format_description(format);
assert(nr_samples > 0);
layout->width0 = width0;
layout->height0 = height0;
layout->depth0 = depth0;
layout->cpp = util_format_get_blocksize(format);
layout->cpp *= nr_samples;
layout->cpp_shift = ffs(layout->cpp) - 1;
layout->format = format;
layout->nr_samples = nr_samples;
layout->layer_first = !is_3d;
uint32_t pitchalign;
uint32_t heightalign;
uint32_t width = width0;
uint32_t height = height0;
uint32_t depth = depth0;
/* in layer_first layout, the level (slice) contains just one
* layer (since in fact the layer contains the slices)
*/
uint32_t layers_in_level = layout->layer_first ? 1 : array_size;
heightalign = tile_alignment[layout->cpp].heightalign;
for (uint32_t level = 0; level < mip_levels; level++) {
struct fdl_slice *slice = &layout->slices[level];
uint32_t tile_mode = fdl_tile_mode(layout, level);
uint32_t aligned_height = height;
uint32_t blocks;
if (tile_mode) {
pitchalign = tile_alignment[layout->cpp].pitchalign;
aligned_height = align(aligned_height, heightalign);
} else {
pitchalign = 64;
/* The blits used for mem<->gmem work at a granularity of
* 32x32, which can cause faults due to over-fetch on the
* last level. The simple solution is to over-allocate a
* bit the last level to ensure any over-fetch is harmless.
* The pitch is already sufficiently aligned, but height
* may not be:
*/
if (level == mip_levels - 1)
aligned_height = align(aligned_height, 32);
}
unsigned pitch_pixels;
if (format_desc->layout == UTIL_FORMAT_LAYOUT_ASTC)
pitch_pixels =
util_align_npot(width, pitchalign * util_format_get_blockwidth(format));
else
pitch_pixels = align(width, pitchalign);
slice->offset = layout->size;
blocks = util_format_get_nblocks(format, pitch_pixels, aligned_height);
slice->pitch = util_format_get_nblocksx(format, pitch_pixels) *
layout->cpp;
const int alignment = is_3d ? 4096 : 1;
/* 1d array and 2d array textures must all have the same layer size
* for each miplevel on a3xx. 3d textures can have different layer
* sizes for high levels, but the hw auto-sizer is buggy (or at least
* different than what this code does), so as soon as the layer size
* range gets into range, we stop reducing it.
*/
if (is_3d && (
level == 1 ||
(level > 1 && layout->slices[level - 1].size0 > 0xf000)))
slice->size0 = align(blocks * layout->cpp, alignment);
else if (level == 0 || layout->layer_first || alignment == 1)
slice->size0 = align(blocks * layout->cpp, alignment);
else
slice->size0 = layout->slices[level - 1].size0;
layout->size += slice->size0 * depth * layers_in_level;
width = u_minify(width, 1);
height = u_minify(height, 1);
depth = u_minify(depth, 1);
}
}

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@ -184,6 +184,12 @@ fdl_ubwc_enabled(const struct fdl_layout *layout, int level)
void
fdl_layout_buffer(struct fdl_layout *layout, uint32_t size);
void
fdl5_layout(struct fdl_layout *layout,
enum pipe_format format, uint32_t nr_samples,
uint32_t width0, uint32_t height0, uint32_t depth0,
uint32_t mip_levels, uint32_t array_size, bool is_3d);
void
fdl6_layout(struct fdl_layout *layout,
enum pipe_format format, uint32_t nr_samples,

View File

@ -21,6 +21,7 @@
libfreedreno_layout = static_library(
'freedreno_layout',
[
'fd5_layout.c',
'fd6_layout.c',
'freedreno_layout.c',
],

View File

@ -26,100 +26,6 @@
#include "fd5_resource.h"
/* indexed by cpp: */
static const struct {
unsigned pitchalign;
unsigned heightalign;
} tile_alignment[] = {
[1] = { 128, 32 },
[2] = { 128, 16 },
[3] = { 128, 16 },
[4] = { 64, 16 },
[8] = { 64, 16 },
[12] = { 64, 16 },
[16] = { 64, 16 },
};
/* NOTE: good way to test this is: (for example)
* piglit/bin/texelFetch fs sampler2D 100x100x1-100x300x1
*/
static uint32_t
setup_slices(struct fd_resource *rsc, uint32_t alignment, enum pipe_format format)
{
struct pipe_resource *prsc = &rsc->base;
enum util_format_layout layout = util_format_description(format)->layout;
uint32_t pitchalign;
uint32_t heightalign;
uint32_t level, size = 0;
uint32_t width = prsc->width0;
uint32_t height = prsc->height0;
uint32_t depth = prsc->depth0;
/* in layer_first layout, the level (slice) contains just one
* layer (since in fact the layer contains the slices)
*/
uint32_t layers_in_level = rsc->layout.layer_first ? 1 : prsc->array_size;
heightalign = tile_alignment[rsc->layout.cpp].heightalign;
for (level = 0; level <= prsc->last_level; level++) {
struct fdl_slice *slice = fd_resource_slice(rsc, level);
uint32_t aligned_height = height;
uint32_t blocks;
if (fd_resource_tile_mode(prsc, level)) {
pitchalign = tile_alignment[rsc->layout.cpp].pitchalign;
aligned_height = align(aligned_height, heightalign);
} else {
pitchalign = 64;
/* The blits used for mem<->gmem work at a granularity of
* 32x32, which can cause faults due to over-fetch on the
* last level. The simple solution is to over-allocate a
* bit the last level to ensure any over-fetch is harmless.
* The pitch is already sufficiently aligned, but height
* may not be:
*/
if ((level == prsc->last_level) && (prsc->target != PIPE_BUFFER))
aligned_height = align(aligned_height, 32);
}
unsigned pitch_pixels;
if (layout == UTIL_FORMAT_LAYOUT_ASTC)
pitch_pixels =
util_align_npot(width, pitchalign * util_format_get_blockwidth(format));
else
pitch_pixels = align(width, pitchalign);
slice->offset = size;
blocks = util_format_get_nblocks(format, pitch_pixels, aligned_height);
slice->pitch = util_format_get_nblocksx(format, pitch_pixels) *
rsc->layout.cpp;
/* 1d array and 2d array textures must all have the same layer size
* for each miplevel on a3xx. 3d textures can have different layer
* sizes for high levels, but the hw auto-sizer is buggy (or at least
* different than what this code does), so as soon as the layer size
* range gets into range, we stop reducing it.
*/
if (prsc->target == PIPE_TEXTURE_3D && (
level == 1 ||
(level > 1 && fd_resource_slice(rsc, level - 1)->size0 > 0xf000)))
slice->size0 = align(blocks * rsc->layout.cpp, alignment);
else if (level == 0 || rsc->layout.layer_first || alignment == 1)
slice->size0 = align(blocks * rsc->layout.cpp, alignment);
else
slice->size0 = fd_resource_slice(rsc, level - 1)->size0;
size += slice->size0 * depth * layers_in_level;
width = u_minify(width, 1);
height = u_minify(height, 1);
depth = u_minify(depth, 1);
}
return size;
}
static void
setup_lrz(struct fd_resource *rsc)
{
@ -151,21 +57,15 @@ setup_lrz(struct fd_resource *rsc)
uint32_t
fd5_setup_slices(struct fd_resource *rsc)
{
uint32_t alignment;
struct pipe_resource *prsc = &rsc->base;
if ((fd_mesa_debug & FD_DBG_LRZ) && has_depth(rsc->base.format))
setup_lrz(rsc);
switch (rsc->base.target) {
case PIPE_TEXTURE_3D:
rsc->layout.layer_first = false;
alignment = 4096;
break;
default:
rsc->layout.layer_first = true;
alignment = 1;
break;
}
fdl5_layout(&rsc->layout, prsc->format, fd_resource_nr_samples(prsc),
prsc->width0, prsc->height0, prsc->depth0,
prsc->last_level + 1, prsc->array_size,
prsc->target == PIPE_TEXTURE_3D);
return setup_slices(rsc, alignment, rsc->base.format);
return rsc->layout.size;
}