lima: implement blit with util_blitter

As we have already prepared for using util_blitter, use it to implement
lima_blit.

Signed-off-by: Icenowy Zheng <icenowy@aosc.io>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
This commit is contained in:
Icenowy Zheng 2019-04-11 15:26:12 +08:00 committed by Qiang Yu
parent 318ccbe7b2
commit a155c26a66
3 changed files with 59 additions and 1 deletions

View File

@ -23,6 +23,7 @@
*/
#include "util/u_memory.h"
#include "util/u_blitter.h"
#include "util/u_upload_mgr.h"
#include "util/u_math.h"
#include "util/u_debug.h"
@ -124,6 +125,9 @@ lima_context_destroy(struct pipe_context *pctx)
lima_state_fini(ctx);
if (ctx->blitter)
util_blitter_destroy(ctx->blitter);
if (ctx->suballocator)
u_suballocator_destroy(ctx->suballocator);
@ -188,6 +192,10 @@ lima_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags)
slab_create_child(&ctx->transfer_pool, &screen->transfer_pool);
ctx->blitter = util_blitter_create(&ctx->base);
if (!ctx->blitter)
goto err_out;
ctx->uploader = u_upload_create_default(&ctx->base);
if (!ctx->uploader)
goto err_out;

View File

@ -193,6 +193,7 @@ struct lima_context {
struct u_upload_mgr *uploader;
struct u_suballocator *suballocator;
struct blitter_context *blitter;
struct slab_child_pool transfer_pool;

View File

@ -23,6 +23,7 @@
*/
#include "util/u_memory.h"
#include "util/u_blitter.h"
#include "util/u_format.h"
#include "util/u_inlines.h"
#include "util/u_math.h"
@ -553,10 +554,58 @@ lima_transfer_unmap(struct pipe_context *pctx,
slab_free(&ctx->transfer_pool, trans);
}
static void
lima_util_blitter_save_states(struct lima_context *ctx)
{
util_blitter_save_blend(ctx->blitter, (void *)ctx->blend);
util_blitter_save_depth_stencil_alpha(ctx->blitter, (void *)ctx->zsa);
util_blitter_save_stencil_ref(ctx->blitter, &ctx->stencil_ref);
util_blitter_save_rasterizer(ctx->blitter, (void *)ctx->rasterizer);
util_blitter_save_fragment_shader(ctx->blitter, ctx->fs);
util_blitter_save_vertex_shader(ctx->blitter, ctx->vs);
util_blitter_save_viewport(ctx->blitter,
&ctx->viewport.transform);
util_blitter_save_scissor(ctx->blitter, &ctx->scissor);
util_blitter_save_vertex_elements(ctx->blitter,
ctx->vertex_elements);
util_blitter_save_vertex_buffer_slot(ctx->blitter,
ctx->vertex_buffers.vb);
util_blitter_save_framebuffer(ctx->blitter, &ctx->framebuffer.base);
util_blitter_save_fragment_sampler_states(ctx->blitter,
ctx->tex_stateobj.num_samplers,
(void**)ctx->tex_stateobj.samplers);
util_blitter_save_fragment_sampler_views(ctx->blitter,
ctx->tex_stateobj.num_textures,
ctx->tex_stateobj.textures);
}
static void
lima_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info)
{
debug_error("lima_blit not implemented\n");
struct lima_context *ctx = lima_context(pctx);
struct pipe_blit_info info = *blit_info;
if (util_try_blit_via_copy_region(pctx, &info)) {
return; /* done */
}
if (info.mask & PIPE_MASK_S) {
debug_printf("lima: cannot blit stencil, skipping\n");
info.mask &= ~PIPE_MASK_S;
}
if (!util_blitter_is_blit_supported(ctx->blitter, &info)) {
debug_printf("lima: blit unsupported %s -> %s\n",
util_format_short_name(info.src.resource->format),
util_format_short_name(info.dst.resource->format));
return;
}
lima_util_blitter_save_states(ctx);
util_blitter_blit(ctx->blitter, &info);
}
static void