added support for MESA_GLX_FORCE_ALPHA env var
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@ -282,6 +282,10 @@ save_glx_visual( Display *dpy, XVisualInfo *vinfo,
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else
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comparePointers = GL_FALSE;
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/* Force the visual to have an alpha channel */
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if (rgbFlag && _mesa_getenv("MESA_GLX_FORCE_ALPHA"))
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alphaFlag = GL_TRUE;
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/* First check if a matching visual is already in the list */
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for (i=0; i<NumVisuals; i++) {
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XMesaVisual v = VisualTable[i];
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