radeonsi/gfx10: enable Wave32 for vertex, geometry, and tessellation shaders
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
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@ -1231,6 +1231,11 @@ radeonsi_screen_create_impl(struct radeon_winsys *ws,
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sscreen->compute_wave_size = 64;
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if (sscreen->info.chip_class >= GFX10) {
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/* Pixels shaders: Wave64 is recommended.
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* Compute shaders: There are piglit failures with Wave32.
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*/
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sscreen->ge_wave_size = 32;
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if (sscreen->debug_flags & DBG(W32_GE))
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sscreen->ge_wave_size = 32;
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if (sscreen->debug_flags & DBG(W32_PS))
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