i965: Add support for sampling texture buffer objects on gen7+.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Eric Anholt 2012-03-27 09:37:40 -07:00
parent 0b3729c987
commit a07cf3397e
4 changed files with 71 additions and 1 deletions

View File

@ -328,7 +328,7 @@ brw_populate_sampler_prog_key_data(struct gl_context *ctx,
{
const struct gl_texture_unit *unit = &ctx->Texture.Unit[i];
if (unit->_ReallyEnabled) {
if (unit->_ReallyEnabled && unit->_Current->Target != GL_TEXTURE_BUFFER) {
const struct gl_texture_object *t = unit->_Current;
const struct gl_texture_image *img = t->Image[0][t->BaseLevel];
struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, i);

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@ -43,6 +43,10 @@ gen7_update_sampler_state(struct brw_context *brw, int unit,
struct gl_sampler_object *gl_sampler = _mesa_get_samplerobj(ctx, unit);
bool using_nearest = false;
/* These don't use samplers at all. */
if (texObj->Target == GL_TEXTURE_BUFFER)
return;
switch (gl_sampler->MinFilter) {
case GL_NEAREST:
sampler->ss0.min_filter = BRW_MAPFILTER_NEAREST;

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@ -28,6 +28,7 @@
#include "intel_batchbuffer.h"
#include "intel_tex.h"
#include "intel_fbo.h"
#include "intel_buffer_objects.h"
#include "brw_context.h"
#include "brw_state.h"
@ -53,6 +54,62 @@ gen7_set_surface_tiling(struct gen7_surface_state *surf, uint32_t tiling)
}
}
static void
gen7_update_buffer_texture_surface(struct gl_context *ctx, GLuint unit)
{
struct brw_context *brw = brw_context(ctx);
struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
const GLuint surf_index = SURF_INDEX_TEXTURE(unit);
struct gen7_surface_state *surf;
struct intel_buffer_object *intel_obj =
intel_buffer_object(tObj->BufferObject);
drm_intel_bo *bo = intel_obj ? intel_obj->buffer : NULL;
gl_format format = tObj->_BufferObjectFormat;
int texel_size = _mesa_get_format_bytes(format);
surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
sizeof(*surf), 32, &brw->wm.surf_offset[surf_index]);
memset(surf, 0, sizeof(*surf));
surf->ss0.surface_type = BRW_SURFACE_BUFFER;
surf->ss0.surface_format = brw_format_for_mesa_format(format);
surf->ss0.render_cache_read_write = 1;
if (surf->ss0.surface_format == 0 && format != MESA_FORMAT_RGBA_FLOAT32) {
_mesa_problem(NULL, "bad format %s for texture buffer\n",
_mesa_get_format_name(format));
}
if (bo) {
surf->ss1.base_addr = bo->offset; /* reloc */
/* Emit relocation to surface contents. Section 5.1.1 of the gen4
* bspec ("Data Cache") says that the data cache does not exist as
* a separate cache and is just the sampler cache.
*/
drm_intel_bo_emit_reloc(brw->intel.batch.bo,
(brw->wm.surf_offset[surf_index] +
offsetof(struct gen7_surface_state, ss1)),
bo, 0,
I915_GEM_DOMAIN_SAMPLER, 0);
int w = intel_obj->Base.Size / texel_size;
surf->ss2.width = w & 0x7f; /* bits 6:0 of size or width */
surf->ss2.height = (w >> 7) & 0x1fff; /* bits 19:7 of size or width */
surf->ss3.depth = (w >> 20) & 0x7f; /* bits 26:20 of size or width */
surf->ss3.pitch = texel_size - 1;
} else {
surf->ss1.base_addr = 0;
surf->ss2.width = 0;
surf->ss2.height = 0;
surf->ss3.depth = 0;
surf->ss3.pitch = 0;
}
gen7_set_surface_tiling(surf, I915_TILING_NONE);
}
static void
gen7_update_texture_surface(struct gl_context *ctx, GLuint unit)
{
@ -66,6 +123,11 @@ gen7_update_texture_surface(struct gl_context *ctx, GLuint unit)
struct gen7_surface_state *surf;
int width, height, depth;
if (tObj->Target == GL_TEXTURE_BUFFER) {
gen7_update_buffer_texture_surface(ctx, unit);
return;
}
intel_miptree_get_dimensions_for_image(firstImage, &width, &height, &depth);
surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,

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@ -43,6 +43,10 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit)
struct intel_texture_image *firstImage;
int width, height, depth;
/* TBOs require no validation -- they always just point to their BO. */
if (tObj->Target == GL_TEXTURE_BUFFER)
return true;
/* We know/require this is true by now:
*/
assert(intelObj->base._BaseComplete);