r300g: always put MSAA resources in VRAM
This along with the latest drm-fixes branch should help with bad performance of MSAA. Remember: Nx MSAA can't be more than N times slower (where N=2,4,6). Anyway, I recommend at least 512 MB of VRAM for Full HD 6x MSAA. NOTE: This is a candidate for the 9.1 branch.
This commit is contained in:
parent
3b888f534c
commit
a06f03d795
|
@ -978,9 +978,9 @@ r300_texture_create_object(struct r300_screen *rscreen,
|
|||
tex->tex.microtile = microtile;
|
||||
tex->tex.macrotile[0] = macrotile;
|
||||
tex->tex.stride_in_bytes_override = stride_in_bytes_override;
|
||||
tex->domain = base->flags & R300_RESOURCE_FLAG_TRANSFER ?
|
||||
RADEON_DOMAIN_GTT :
|
||||
RADEON_DOMAIN_VRAM | RADEON_DOMAIN_GTT;
|
||||
tex->domain = base->flags & R300_RESOURCE_FLAG_TRANSFER ? RADEON_DOMAIN_GTT :
|
||||
base->nr_samples > 1 ? RADEON_DOMAIN_VRAM :
|
||||
RADEON_DOMAIN_VRAM | RADEON_DOMAIN_GTT;
|
||||
tex->buf = buffer;
|
||||
|
||||
r300_texture_desc_init(rscreen, tex, base);
|
||||
|
|
Loading…
Reference in New Issue