r300g: always put MSAA resources in VRAM

This along with the latest drm-fixes branch should help with bad performance
of MSAA. Remember: Nx MSAA can't be more than N times slower (where N=2,4,6).

Anyway, I recommend at least 512 MB of VRAM for Full HD 6x MSAA.

NOTE: This is a candidate for the 9.1 branch.
This commit is contained in:
Marek Olšák 2013-02-01 00:32:55 +01:00
parent 3b888f534c
commit a06f03d795
1 changed files with 3 additions and 3 deletions

View File

@ -978,9 +978,9 @@ r300_texture_create_object(struct r300_screen *rscreen,
tex->tex.microtile = microtile;
tex->tex.macrotile[0] = macrotile;
tex->tex.stride_in_bytes_override = stride_in_bytes_override;
tex->domain = base->flags & R300_RESOURCE_FLAG_TRANSFER ?
RADEON_DOMAIN_GTT :
RADEON_DOMAIN_VRAM | RADEON_DOMAIN_GTT;
tex->domain = base->flags & R300_RESOURCE_FLAG_TRANSFER ? RADEON_DOMAIN_GTT :
base->nr_samples > 1 ? RADEON_DOMAIN_VRAM :
RADEON_DOMAIN_VRAM | RADEON_DOMAIN_GTT;
tex->buf = buffer;
r300_texture_desc_init(rscreen, tex, base);