st/mesa: bail out of try_pbo_upload_common when vertex upload fails

At the same time, fix a memory leak noticed by Ilia Mirkin.

Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Nicolai Hähnle 2016-02-03 18:00:47 +01:00
parent b27c79bd81
commit a01e44adcc
1 changed files with 9 additions and 1 deletions

View File

@ -1298,6 +1298,7 @@ try_pbo_upload_common(struct gl_context *ctx,
struct pipe_context *pipe = st->pipe;
unsigned depth = surface->u.tex.last_layer - surface->u.tex.first_layer + 1;
unsigned skip_pixels = 0;
bool success = false;
/* Check alignment. */
{
@ -1382,6 +1383,8 @@ try_pbo_upload_common(struct gl_context *ctx,
u_upload_alloc(st->uploader, 0, 8 * sizeof(float), 4,
&vbo.buffer_offset, &vbo.buffer, (void **) &verts);
if (!verts)
goto fail_vertex_upload;
verts[0] = x0;
verts[1] = y0;
@ -1405,6 +1408,8 @@ try_pbo_upload_common(struct gl_context *ctx,
cso_save_aux_vertex_buffer_slot(st->cso_context);
cso_set_vertex_buffers(st->cso_context, velem.vertex_buffer_index,
1, &vbo);
pipe_resource_reference(&vbo.buffer, NULL);
}
/* Upload constants */
@ -1506,6 +1511,8 @@ try_pbo_upload_common(struct gl_context *ctx,
0, 4, 0, depth);
}
success = true;
cso_restore_framebuffer(st->cso_context);
cso_restore_viewport(st->cso_context);
cso_restore_blend(st->cso_context);
@ -1519,9 +1526,10 @@ try_pbo_upload_common(struct gl_context *ctx,
cso_restore_constant_buffer_slot0(st->cso_context, PIPE_SHADER_FRAGMENT);
cso_restore_vertex_elements(st->cso_context);
cso_restore_aux_vertex_buffer_slot(st->cso_context);
fail_vertex_upload:
cso_restore_fragment_sampler_views(st->cso_context);
return true;
return success;
}
static bool