radv: always compute the number of components from the output mask
That removes two special cases for clip/cull distances. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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@ -1725,16 +1725,11 @@ visit_emit_vertex(struct ac_shader_abi *abi, unsigned stream, LLVMValueRef *addr
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unsigned output_usage_mask =
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ctx->shader_info->info.gs.output_usage_mask[i];
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LLVMValueRef *out_ptr = &addrs[i * 4];
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int length = 4;
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int length = util_last_bit(output_usage_mask);
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if (!(ctx->output_mask & (1ull << i)))
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continue;
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if (i == VARYING_SLOT_CLIP_DIST0) {
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/* pack clip and cull into a single set of slots */
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length = util_last_bit(output_usage_mask);
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}
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for (unsigned j = 0; j < length; j++) {
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if (!(output_usage_mask & (1 << j)))
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continue;
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@ -3591,16 +3586,11 @@ ac_gs_copy_shader_emit(struct radv_shader_context *ctx)
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for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) {
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unsigned output_usage_mask =
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ctx->shader_info->info.gs.output_usage_mask[i];
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int length = 4;
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int length = util_last_bit(output_usage_mask);
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if (!(ctx->output_mask & (1ull << i)))
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continue;
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if (i == VARYING_SLOT_CLIP_DIST0) {
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/* unpack clip and cull from a single set of slots */
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length = util_last_bit(output_usage_mask);
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}
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for (unsigned j = 0; j < length; j++) {
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LLVMValueRef value, soffset;
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