freedreno/ir3: use nir two-sided-color lowering

With this, we completely switch over to nir lowering passes instead of
tgsi_lowering.  So one step closer to supporting direct glsl or spirv to
nir support for freedreno a3xx/a4xx.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
This commit is contained in:
Rob Clark 2015-09-17 13:35:33 -04:00
parent e13ed3ffb4
commit 9ffc1049ca
1 changed files with 3 additions and 21 deletions

View File

@ -181,6 +181,8 @@ static struct nir_shader *to_nir(struct ir3_compile *ctx,
nir_lower_clip_fs(s, so->key.ucp_enables);
}
nir_lower_tex(s, &tex_options);
if (so->key.color_two_side)
nir_lower_two_sided_color(s);
nir_lower_idiv(s);
nir_lower_load_const_to_scalar(s);
@ -212,26 +214,12 @@ static struct nir_shader *to_nir(struct ir3_compile *ctx,
return s;
}
/* TODO nir doesn't lower everything for us yet, but ideally it would: */
static const struct tgsi_token *
lower_tgsi(struct ir3_compile *ctx, const struct tgsi_token *tokens,
struct ir3_shader_variant *so)
{
struct tgsi_shader_info info;
struct tgsi_lowering_config lconfig = {
.color_two_side = so->key.color_two_side,
};
return tgsi_transform_lowering(&lconfig, tokens, &info);
}
static struct ir3_compile *
compile_init(struct ir3_compiler *compiler,
struct ir3_shader_variant *so,
const struct tgsi_token *tokens)
{
struct ir3_compile *ctx = rzalloc(NULL, struct ir3_compile);
const struct tgsi_token *lowered_tokens;
if (compiler->gpu_id >= 400) {
/* need special handling for "flat" */
@ -258,13 +246,7 @@ compile_init(struct ir3_compiler *compiler,
ctx->block_ht = _mesa_hash_table_create(ctx,
_mesa_hash_pointer, _mesa_key_pointer_equal);
lowered_tokens = lower_tgsi(ctx, tokens, so);
if (!lowered_tokens)
lowered_tokens = tokens;
ctx->s = to_nir(ctx, lowered_tokens, so);
if (lowered_tokens != tokens)
free((void *)lowered_tokens);
ctx->s = to_nir(ctx, tokens, so);
so->first_driver_param = so->first_immediate = ctx->s->num_uniforms;