nvc0: fix program dumping, use _debug_printf

This debug situation is unforunate. debug_printf only does something
with DEBUG set, but in practice all that needs to be moved to !NDEBUG.
For now, use _debug_printf which always prints. However the whole
function is guarded by !NDEBUG.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
This commit is contained in:
Ilia Mirkin 2019-08-06 23:00:06 -04:00
parent f6af104340
commit 9ff8da0e50
1 changed files with 6 additions and 6 deletions

View File

@ -551,18 +551,18 @@ nvc0_program_dump(struct nvc0_program *prog)
unsigned pos;
if (prog->type != PIPE_SHADER_COMPUTE) {
debug_printf("dumping HDR for type %i\n", prog->type);
_debug_printf("dumping HDR for type %i\n", prog->type);
for (pos = 0; pos < ARRAY_SIZE(prog->hdr); ++pos)
debug_printf("HDR[%02"PRIxPTR"] = 0x%08x\n",
_debug_printf("HDR[%02"PRIxPTR"] = 0x%08x\n",
pos * sizeof(prog->hdr[0]), prog->hdr[pos]);
}
debug_printf("shader binary code (0x%x bytes):", prog->code_size);
_debug_printf("shader binary code (0x%x bytes):", prog->code_size);
for (pos = 0; pos < prog->code_size / 4; ++pos) {
if ((pos % 8) == 0)
debug_printf("\n");
debug_printf("%08x ", prog->code[pos]);
_debug_printf("\n");
_debug_printf("%08x ", prog->code[pos]);
}
debug_printf("\n");
_debug_printf("\n");
}
#endif