fixed a Driver.TexImage call typo, misc clean-up

This commit is contained in:
Brian Paul 2000-03-24 23:59:06 +00:00
parent d03dc25477
commit 9fd2b0a698
1 changed files with 6 additions and 7 deletions

View File

@ -1,4 +1,3 @@
/* $Id: teximage.c,v 1.25 2000/03/23 16:23:14 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -642,7 +641,7 @@ texture_error_check( GLcontext *ctx, GLenum target,
}
/* Border */
if (border!=0 && border!=1) {
if (border != 0 && border != 1) {
if (!isProxy) {
char message[100];
sprintf(message, "glTexImage%dD(border)", dimensions);
@ -687,7 +686,7 @@ texture_error_check( GLcontext *ctx, GLenum target,
}
/* Level */
if (level<0 || level>=ctx->Const.MaxTextureLevels) {
if (level < 0 || level >= ctx->Const.MaxTextureLevels) {
if (!isProxy) {
char message[100];
sprintf(message, "glTexImage%dD(level)", dimensions);
@ -1788,7 +1787,7 @@ _mesa_TexSubImage2D( GLenum target, GLint level,
texImage->IntFormat, texImage);
}
else if (ctx->Driver.TexImage) {
(*ctx->Driver.TexImage)(ctx, GL_TEXTURE_1D, texObj,
(*ctx->Driver.TexImage)(ctx, GL_TEXTURE_2D, texObj,
level, texImage->IntFormat, texImage );
}
#endif
@ -2063,7 +2062,7 @@ _mesa_CopyTexSubImage1D( GLenum target, GLint level,
if (teximage->Data) {
copy_tex_sub_image(ctx, teximage, width, 1, x, y, xoffset, 0, 0);
/* tell driver about the change */
/* XXX call Driver.TexSubImage instead? */
/* XXX this is obsolete */
if (ctx->Driver.TexImage) {
(*ctx->Driver.TexImage)( ctx, GL_TEXTURE_1D,
texUnit->CurrentD[1],
@ -2100,7 +2099,7 @@ _mesa_CopyTexSubImage2D( GLenum target, GLint level,
copy_tex_sub_image(ctx, teximage, width, height,
x, y, xoffset, yoffset, 0);
/* tell driver about the change */
/* XXX call Driver.TexSubImage instead? */
/* XXX this is obsolete */
if (ctx->Driver.TexImage) {
(*ctx->Driver.TexImage)( ctx, GL_TEXTURE_2D,
texUnit->CurrentD[2],
@ -2137,7 +2136,7 @@ _mesa_CopyTexSubImage3D( GLenum target, GLint level,
copy_tex_sub_image(ctx, teximage, width, height,
x, y, xoffset, yoffset, zoffset);
/* tell driver about the change */
/* XXX call Driver.TexSubImage instead? */
/* XXX this is obsolete */
if (ctx->Driver.TexImage) {
(*ctx->Driver.TexImage)( ctx, GL_TEXTURE_3D,
texUnit->CurrentD[3],