nir/print: add compute shader info
Signed-off-by: Rob Clark <robdclark@gmail.com> Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
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@ -1169,6 +1169,19 @@ nir_print_shader_annotated(nir_shader *shader, FILE *fp,
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if (shader->info->label)
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fprintf(fp, "label: %s\n", shader->info->label);
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switch (shader->stage) {
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case MESA_SHADER_COMPUTE:
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fprintf(fp, "local-size: %u, %u, %u%s\n",
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shader->info->cs.local_size[0],
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shader->info->cs.local_size[1],
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shader->info->cs.local_size[2],
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shader->info->cs.local_size_variable ? " (variable)" : "");
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fprintf(fp, "shared-size: %u\n", shader->info->cs.shared_size);
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break;
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default:
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break;
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}
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fprintf(fp, "inputs: %u\n", shader->num_inputs);
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fprintf(fp, "outputs: %u\n", shader->num_outputs);
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fprintf(fp, "uniforms: %u\n", shader->num_uniforms);
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