nir/print: add compute shader info

Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
This commit is contained in:
Rob Clark 2017-04-06 11:56:23 -04:00
parent 16d493f1e7
commit 9fc3e7137a
1 changed files with 13 additions and 0 deletions

View File

@ -1169,6 +1169,19 @@ nir_print_shader_annotated(nir_shader *shader, FILE *fp,
if (shader->info->label)
fprintf(fp, "label: %s\n", shader->info->label);
switch (shader->stage) {
case MESA_SHADER_COMPUTE:
fprintf(fp, "local-size: %u, %u, %u%s\n",
shader->info->cs.local_size[0],
shader->info->cs.local_size[1],
shader->info->cs.local_size[2],
shader->info->cs.local_size_variable ? " (variable)" : "");
fprintf(fp, "shared-size: %u\n", shader->info->cs.shared_size);
break;
default:
break;
}
fprintf(fp, "inputs: %u\n", shader->num_inputs);
fprintf(fp, "outputs: %u\n", shader->num_outputs);
fprintf(fp, "uniforms: %u\n", shader->num_uniforms);