anv/pipeline: Add support for early depth stencil
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Cc: "12.0" <mesa-stable@lists.freedesktop.org>
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@ -365,12 +365,20 @@ genX(graphics_pipeline_create)(
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wm.ThreadDispatchEnable = true;
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wm.LineEndCapAntialiasingRegionWidth = 0; /* 0.5 pixels */
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wm.LineAntialiasingRegionWidth = 1; /* 1.0 pixels */
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wm.EarlyDepthStencilControl = EDSC_NORMAL;
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wm.PointRasterizationRule = RASTRULE_UPPER_RIGHT;
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wm.PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode;
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wm.PixelShaderUsesSourceDepth = wm_prog_data->uses_src_depth;
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wm.PixelShaderUsesSourceW = wm_prog_data->uses_src_w;
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wm.PixelShaderUsesInputCoverageMask = wm_prog_data->uses_sample_mask;
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if (wm_prog_data->early_fragment_tests) {
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wm.EarlyDepthStencilControl = EDSC_PREPS;
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} else if (wm_prog_data->has_side_effects) {
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wm.EarlyDepthStencilControl = EDSC_PSEXEC;
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} else {
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wm.EarlyDepthStencilControl = EDSC_NORMAL;
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}
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wm.BarycentricInterpolationMode = wm_prog_data->barycentric_interp_modes;
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}
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}
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@ -329,10 +329,17 @@ genX(graphics_pipeline_create)(
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wm.StatisticsEnable = true;
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wm.LineEndCapAntialiasingRegionWidth = _05pixels;
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wm.LineAntialiasingRegionWidth = _10pixels;
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wm.EarlyDepthStencilControl = NORMAL;
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wm.ForceThreadDispatchEnable = NORMAL;
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wm.PointRasterizationRule = RASTRULE_UPPER_RIGHT;
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if (wm_prog_data && wm_prog_data->early_fragment_tests) {
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wm.EarlyDepthStencilControl = PREPS;
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} else if (wm_prog_data && wm_prog_data->has_side_effects) {
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wm.EarlyDepthStencilControl = PSEXEC;
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} else {
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wm.EarlyDepthStencilControl = NORMAL;
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}
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wm.BarycentricInterpolationMode = pipeline->ps_ksp0 == NO_KERNEL ?
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0 : wm_prog_data->barycentric_interp_modes;
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}
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