nvc0: allow a non-user buffer to be bound at position 0
Previously the code only handled it for positions 1 and up (as would be for UBO's in GL). It's not a lot of trouble to handle this, and vl or vdpau want this. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111213 Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Karol Herbst <kherbst@redhat.com> Cc: mesa-stable@lists.freedesktop.org
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@ -393,23 +393,24 @@ nve4_compute_validate_constbufs(struct nvc0_context *nvc0)
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uint64_t address
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= nvc0->screen->uniform_bo->offset + NVC0_CB_AUX_INFO(s);
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assert(i > 0); /* we really only want uniform buffer objects */
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/* constbufs above 0 will are fetched via ubo info in the shader */
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if (i > 0) {
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BEGIN_NVC0(push, NVE4_CP(UPLOAD_DST_ADDRESS_HIGH), 2);
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PUSH_DATAh(push, address + NVC0_CB_AUX_UBO_INFO(i - 1));
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PUSH_DATA (push, address + NVC0_CB_AUX_UBO_INFO(i - 1));
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BEGIN_NVC0(push, NVE4_CP(UPLOAD_LINE_LENGTH_IN), 2);
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PUSH_DATA (push, 4 * 4);
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PUSH_DATA (push, 0x1);
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BEGIN_1IC0(push, NVE4_CP(UPLOAD_EXEC), 1 + 4);
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PUSH_DATA (push, NVE4_COMPUTE_UPLOAD_EXEC_LINEAR | (0x20 << 1));
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BEGIN_NVC0(push, NVE4_CP(UPLOAD_DST_ADDRESS_HIGH), 2);
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PUSH_DATAh(push, address + NVC0_CB_AUX_UBO_INFO(i - 1));
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PUSH_DATA (push, address + NVC0_CB_AUX_UBO_INFO(i - 1));
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BEGIN_NVC0(push, NVE4_CP(UPLOAD_LINE_LENGTH_IN), 2);
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PUSH_DATA (push, 4 * 4);
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PUSH_DATA (push, 0x1);
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BEGIN_1IC0(push, NVE4_CP(UPLOAD_EXEC), 1 + 4);
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PUSH_DATA (push, NVE4_COMPUTE_UPLOAD_EXEC_LINEAR | (0x20 << 1));
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PUSH_DATA (push, res->address + nvc0->constbuf[s][i].offset);
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PUSH_DATAh(push, res->address + nvc0->constbuf[s][i].offset);
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PUSH_DATA (push, nvc0->constbuf[s][i].size);
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PUSH_DATA (push, 0);
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}
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PUSH_DATA (push, res->address + nvc0->constbuf[s][i].offset);
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PUSH_DATAh(push, res->address + nvc0->constbuf[s][i].offset);
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PUSH_DATA (push, nvc0->constbuf[5][i].size);
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PUSH_DATA (push, 0);
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BCTX_REFN(nvc0->bufctx_cp, CP_CB(i), res, RD);
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res->cb_bindings[s] |= 1 << i;
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}
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}
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@ -554,9 +555,9 @@ nve4_compute_derive_cache_split(struct nvc0_context *nvc0, uint32_t shared_size)
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static void
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nve4_compute_setup_buf_cb(struct nvc0_context *nvc0, bool gp100, void *desc)
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{
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// only user constant buffers 1-6 can be put in the descriptor, the rest are
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// only user constant buffers 0-6 can be put in the descriptor, the rest are
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// loaded through global memory
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for (int i = 1; i <= 6; i++) {
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for (int i = 0; i <= 6; i++) {
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if (nvc0->constbuf[5][i].user || !nvc0->constbuf[5][i].u.buf)
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continue;
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@ -609,6 +610,10 @@ nve4_compute_setup_launch_desc(struct nvc0_context *nvc0,
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if (nvc0->constbuf[5][0].user || cp->parm_size) {
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nve4_cp_launch_desc_set_cb(desc, 0, screen->uniform_bo,
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NVC0_CB_USR_INFO(5), 1 << 16);
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// Later logic will attempt to bind a real buffer at position 0. That
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// should not happen if we've bound a user buffer.
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assert(nvc0->constbuf[5][0].user || !nvc0->constbuf[5][0].u.buf);
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}
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nve4_cp_launch_desc_set_cb(desc, 7, screen->uniform_bo,
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NVC0_CB_AUX_INFO(5), 1 << 11);
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@ -649,6 +654,10 @@ gp100_compute_setup_launch_desc(struct nvc0_context *nvc0,
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if (nvc0->constbuf[5][0].user || cp->parm_size) {
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gp100_cp_launch_desc_set_cb(desc, 0, screen->uniform_bo,
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NVC0_CB_USR_INFO(5), 1 << 16);
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// Later logic will attempt to bind a real buffer at position 0. That
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// should not happen if we've bound a user buffer.
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assert(nvc0->constbuf[5][0].user || !nvc0->constbuf[5][0].u.buf);
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}
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gp100_cp_launch_desc_set_cb(desc, 7, screen->uniform_bo,
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NVC0_CB_AUX_INFO(5), 1 << 11);
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