mesa: Arrange _mesa_uniform_matrix parameters to match the call sites

By putting the parameters first that match the parameters to the call
site, 4 (of 16) instructions are saved at _mesa_UniformMatrix4fv on
x64.  On IA32, the details of the instructions change, but it is the
same count and mix of instructions.

Before:

0000000000001380 <_mesa_UniformMatrix4fv>:
    1380:       48 83 ec 10             sub    $0x10,%rsp
    1384:       48 8b 05 00 00 00 00    mov    0x0(%rip),%rax        # 138b <_mesa_UniformMatrix4fv+0xb>
    138b:       41 89 f8                mov    %edi,%r8d
    138e:       41 89 f1                mov    %esi,%r9d
    1391:       0f b6 d2                movzbl %dl,%edx
    1394:       64 48 8b 38             mov    %fs:(%rax),%rdi
    1398:       48 8b b7 c8 01 02 00    mov    0x201c8(%rdi),%rsi
    139f:       48 8b 76 70             mov    0x70(%rsi),%rsi
    13a3:       68 06 14 00 00          pushq  $0x1406
    13a8:       51                      push   %rcx
    13a9:       52                      push   %rdx
    13aa:       b9 04 00 00 00          mov    $0x4,%ecx
    13af:       ba 04 00 00 00          mov    $0x4,%edx
    13b4:       e8 00 00 00 00          callq  13b9 <_mesa_UniformMatrix4fv+0x39>
    13b9:       48 83 c4 28             add    $0x28,%rsp
    13bd:       c3                      retq

After:

0000000000001360 <_mesa_UniformMatrix4fv>:
    1360:       48 83 ec 10             sub    $0x10,%rsp
    1364:       48 8b 05 00 00 00 00    mov    0x0(%rip),%rax        # 136b <_mesa_UniformMatrix4fv+0xb>
    136b:       0f b6 d2                movzbl %dl,%edx
    136e:       64 4c 8b 00             mov    %fs:(%rax),%r8
    1372:       49 8b 80 c8 01 02 00    mov    0x201c8(%r8),%rax
    1379:       68 06 14 00 00          pushq  $0x1406
    137e:       6a 04                   pushq  $0x4
    1380:       6a 04                   pushq  $0x4
    1382:       4c 8b 48 70             mov    0x70(%rax),%r9
    1386:       e8 00 00 00 00          callq  138b <_mesa_UniformMatrix4fv+0x2b>
    138b:       48 83 c4 28             add    $0x28,%rsp
    138f:       c3                      retq

Saves a measly 576 bytes of text on x64.

   text	   data	    bss	    dec	    hex	filename
6670131	 228340	  22552	6921023	 699b3f	lib/i965_dri.so before
6670131	 228340	  22552	6921023	 699b3f	lib/i965_dri.so after
6343924	 293872	  29880	6667676	 65bd9c	lib64/i965_dri.so before
6343348	 293872	  29880	6667100	 65bb5c	lib64/i965_dri.so after

v2: Rebase on GL_ARB_gpu_shader_fp64.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This commit is contained in:
Ian Romanick 2014-11-05 17:48:40 -08:00
parent 874393186b
commit 9f7ac45ce4
3 changed files with 71 additions and 64 deletions

View File

@ -985,11 +985,10 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg,
* Note: cols=2, rows=4 ==> array[2] of vec4
*/
extern "C" void
_mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg,
GLuint cols, GLuint rows,
GLint location, GLsizei count,
GLboolean transpose,
const GLvoid *values, enum glsl_base_type basicType)
_mesa_uniform_matrix(GLint location, GLsizei count,
GLboolean transpose, const void *values,
struct gl_context *ctx, struct gl_shader_program *shProg,
GLuint cols, GLuint rows, enum glsl_base_type basicType)
{
unsigned offset;
struct gl_uniform_storage *const uni =

View File

@ -551,8 +551,8 @@ _mesa_UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat * value)
{
GET_CURRENT_CONTEXT(ctx);
_mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
2, 2, location, count, transpose, value, GLSL_TYPE_FLOAT);
_mesa_uniform_matrix(location, count, transpose, value,
ctx, ctx->_Shader->ActiveProgram, 2, 2, GLSL_TYPE_FLOAT);
}
void GLAPIENTRY
@ -560,8 +560,8 @@ _mesa_UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat * value)
{
GET_CURRENT_CONTEXT(ctx);
_mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
3, 3, location, count, transpose, value, GLSL_TYPE_FLOAT);
_mesa_uniform_matrix(location, count, transpose, value,
ctx, ctx->_Shader->ActiveProgram, 3, 3, GLSL_TYPE_FLOAT);
}
void GLAPIENTRY
@ -569,8 +569,8 @@ _mesa_UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat * value)
{
GET_CURRENT_CONTEXT(ctx);
_mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
4, 4, location, count, transpose, value, GLSL_TYPE_FLOAT);
_mesa_uniform_matrix(location, count, transpose, value,
ctx, ctx->_Shader->ActiveProgram, 4, 4, GLSL_TYPE_FLOAT);
}
/** Same as above with direct state access **/
@ -682,7 +682,7 @@ _mesa_ProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count,
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniformMatrix2fv");
_mesa_uniform_matrix(ctx, shProg, 2, 2, location, count, transpose, value, GLSL_TYPE_FLOAT);
_mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 2, 2, GLSL_TYPE_FLOAT);
}
void GLAPIENTRY
@ -693,7 +693,7 @@ _mesa_ProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count,
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniformMatrix3fv");
_mesa_uniform_matrix(ctx, shProg, 3, 3, location, count, transpose, value, GLSL_TYPE_FLOAT);
_mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 3, 3, GLSL_TYPE_FLOAT);
}
void GLAPIENTRY
@ -704,7 +704,7 @@ _mesa_ProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count,
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniformMatrix4fv");
_mesa_uniform_matrix(ctx, shProg, 4, 4, location, count, transpose, value, GLSL_TYPE_FLOAT);
_mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 4, 4, GLSL_TYPE_FLOAT);
}
@ -716,8 +716,8 @@ _mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value)
{
GET_CURRENT_CONTEXT(ctx);
_mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
2, 3, location, count, transpose, value, GLSL_TYPE_FLOAT);
_mesa_uniform_matrix(location, count, transpose, value,
ctx, ctx->_Shader->ActiveProgram, 2, 3, GLSL_TYPE_FLOAT);
}
void GLAPIENTRY
@ -725,8 +725,8 @@ _mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value)
{
GET_CURRENT_CONTEXT(ctx);
_mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
3, 2, location, count, transpose, value, GLSL_TYPE_FLOAT);
_mesa_uniform_matrix(location, count, transpose, value,
ctx, ctx->_Shader->ActiveProgram, 3, 2, GLSL_TYPE_FLOAT);
}
void GLAPIENTRY
@ -734,8 +734,8 @@ _mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value)
{
GET_CURRENT_CONTEXT(ctx);
_mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
2, 4, location, count, transpose, value, GLSL_TYPE_FLOAT);
_mesa_uniform_matrix(location, count, transpose, value,
ctx, ctx->_Shader->ActiveProgram, 2, 4, GLSL_TYPE_FLOAT);
}
void GLAPIENTRY
@ -743,8 +743,8 @@ _mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value)
{
GET_CURRENT_CONTEXT(ctx);
_mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
4, 2, location, count, transpose, value, GLSL_TYPE_FLOAT);
_mesa_uniform_matrix(location, count, transpose, value,
ctx, ctx->_Shader->ActiveProgram, 4, 2, GLSL_TYPE_FLOAT);
}
void GLAPIENTRY
@ -752,8 +752,8 @@ _mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value)
{
GET_CURRENT_CONTEXT(ctx);
_mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
3, 4, location, count, transpose, value, GLSL_TYPE_FLOAT);
_mesa_uniform_matrix(location, count, transpose, value,
ctx, ctx->_Shader->ActiveProgram, 3, 4, GLSL_TYPE_FLOAT);
}
void GLAPIENTRY
@ -761,8 +761,8 @@ _mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value)
{
GET_CURRENT_CONTEXT(ctx);
_mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
4, 3, location, count, transpose, value, GLSL_TYPE_FLOAT);
_mesa_uniform_matrix(location, count, transpose, value,
ctx, ctx->_Shader->ActiveProgram, 4, 3, GLSL_TYPE_FLOAT);
}
/** Same as above with direct state access **/
@ -775,7 +775,7 @@ _mesa_ProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count,
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniformMatrix2x3fv");
_mesa_uniform_matrix(ctx, shProg, 2, 3, location, count, transpose, value, GLSL_TYPE_FLOAT);
_mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 2, 3, GLSL_TYPE_FLOAT);
}
void GLAPIENTRY
@ -786,7 +786,7 @@ _mesa_ProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count,
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniformMatrix3x2fv");
_mesa_uniform_matrix(ctx, shProg, 3, 2, location, count, transpose, value, GLSL_TYPE_FLOAT);
_mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 3, 2, GLSL_TYPE_FLOAT);
}
void GLAPIENTRY
@ -797,7 +797,7 @@ _mesa_ProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count,
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniformMatrix2x4fv");
_mesa_uniform_matrix(ctx, shProg, 2, 4, location, count, transpose, value, GLSL_TYPE_FLOAT);
_mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 2, 4, GLSL_TYPE_FLOAT);
}
void GLAPIENTRY
@ -808,7 +808,7 @@ _mesa_ProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count,
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniformMatrix4x2fv");
_mesa_uniform_matrix(ctx, shProg, 4, 2, location, count, transpose, value, GLSL_TYPE_FLOAT);
_mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 4, 2, GLSL_TYPE_FLOAT);
}
void GLAPIENTRY
@ -819,7 +819,7 @@ _mesa_ProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count,
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniformMatrix3x4fv");
_mesa_uniform_matrix(ctx, shProg, 3, 4, location, count, transpose, value, GLSL_TYPE_FLOAT);
_mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 3, 4, GLSL_TYPE_FLOAT);
}
void GLAPIENTRY
@ -830,7 +830,7 @@ _mesa_ProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count,
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniformMatrix4x3fv");
_mesa_uniform_matrix(ctx, shProg, 4, 3, location, count, transpose, value, GLSL_TYPE_FLOAT);
_mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 4, 3, GLSL_TYPE_FLOAT);
}
@ -1369,8 +1369,8 @@ _mesa_UniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose,
const GLdouble * value)
{
GET_CURRENT_CONTEXT(ctx);
_mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
2, 2, location, count, transpose, value, GLSL_TYPE_DOUBLE);
_mesa_uniform_matrix(location, count, transpose, value,
ctx, ctx->_Shader->ActiveProgram, 2, 2, GLSL_TYPE_DOUBLE);
}
void GLAPIENTRY
@ -1378,8 +1378,8 @@ _mesa_UniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose,
const GLdouble * value)
{
GET_CURRENT_CONTEXT(ctx);
_mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
3, 3, location, count, transpose, value, GLSL_TYPE_DOUBLE);
_mesa_uniform_matrix(location, count, transpose, value,
ctx, ctx->_Shader->ActiveProgram, 3, 3, GLSL_TYPE_DOUBLE);
}
void GLAPIENTRY
@ -1387,8 +1387,8 @@ _mesa_UniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose,
const GLdouble * value)
{
GET_CURRENT_CONTEXT(ctx);
_mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
4, 4, location, count, transpose, value, GLSL_TYPE_DOUBLE);
_mesa_uniform_matrix(location, count, transpose, value,
ctx, ctx->_Shader->ActiveProgram, 4, 4, GLSL_TYPE_DOUBLE);
}
void GLAPIENTRY
@ -1396,8 +1396,8 @@ _mesa_UniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value)
{
GET_CURRENT_CONTEXT(ctx);
_mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
2, 3, location, count, transpose, value, GLSL_TYPE_DOUBLE);
_mesa_uniform_matrix(location, count, transpose, value,
ctx, ctx->_Shader->ActiveProgram, 2, 3, GLSL_TYPE_DOUBLE);
}
void GLAPIENTRY
@ -1405,8 +1405,8 @@ _mesa_UniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value)
{
GET_CURRENT_CONTEXT(ctx);
_mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
3, 2, location, count, transpose, value, GLSL_TYPE_DOUBLE);
_mesa_uniform_matrix(location, count, transpose, value,
ctx, ctx->_Shader->ActiveProgram, 3, 2, GLSL_TYPE_DOUBLE);
}
void GLAPIENTRY
@ -1414,8 +1414,8 @@ _mesa_UniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value)
{
GET_CURRENT_CONTEXT(ctx);
_mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
2, 4, location, count, transpose, value, GLSL_TYPE_DOUBLE);
_mesa_uniform_matrix(location, count, transpose, value,
ctx, ctx->_Shader->ActiveProgram, 2, 4, GLSL_TYPE_DOUBLE);
}
void GLAPIENTRY
@ -1423,8 +1423,8 @@ _mesa_UniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value)
{
GET_CURRENT_CONTEXT(ctx);
_mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
4, 2, location, count, transpose, value, GLSL_TYPE_DOUBLE);
_mesa_uniform_matrix(location, count, transpose, value,
ctx, ctx->_Shader->ActiveProgram, 4, 2, GLSL_TYPE_DOUBLE);
}
void GLAPIENTRY
@ -1432,8 +1432,8 @@ _mesa_UniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value)
{
GET_CURRENT_CONTEXT(ctx);
_mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
3, 4, location, count, transpose, value, GLSL_TYPE_DOUBLE);
_mesa_uniform_matrix(location, count, transpose, value,
ctx, ctx->_Shader->ActiveProgram, 3, 4, GLSL_TYPE_DOUBLE);
}
void GLAPIENTRY
@ -1441,8 +1441,8 @@ _mesa_UniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value)
{
GET_CURRENT_CONTEXT(ctx);
_mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
4, 3, location, count, transpose, value, GLSL_TYPE_DOUBLE);
_mesa_uniform_matrix(location, count, transpose, value,
ctx, ctx->_Shader->ActiveProgram, 4, 3, GLSL_TYPE_DOUBLE);
}
void GLAPIENTRY
@ -1548,7 +1548,8 @@ _mesa_ProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count,
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniformMatrix2dv");
_mesa_uniform_matrix(ctx, shProg, 2, 2, location, count, transpose, value, GLSL_TYPE_DOUBLE);
_mesa_uniform_matrix(location, count, transpose, value,
ctx, shProg, 2, 2, GLSL_TYPE_DOUBLE);
}
void GLAPIENTRY
@ -1559,7 +1560,8 @@ _mesa_ProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count,
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniformMatrix3dv");
_mesa_uniform_matrix(ctx, shProg, 3, 3, location, count, transpose, value, GLSL_TYPE_DOUBLE);
_mesa_uniform_matrix(location, count, transpose, value,
ctx, shProg, 3, 3, GLSL_TYPE_DOUBLE);
}
void GLAPIENTRY
@ -1570,7 +1572,8 @@ _mesa_ProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count,
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniformMatrix4dv");
_mesa_uniform_matrix(ctx, shProg, 4, 4, location, count, transpose, value, GLSL_TYPE_DOUBLE);
_mesa_uniform_matrix(location, count, transpose, value,
ctx, shProg, 4, 4, GLSL_TYPE_DOUBLE);
}
void GLAPIENTRY
@ -1581,7 +1584,8 @@ _mesa_ProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count,
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniformMatrix2x3dv");
_mesa_uniform_matrix(ctx, shProg, 2, 3, location, count, transpose, value, GLSL_TYPE_DOUBLE);
_mesa_uniform_matrix(location, count, transpose, value,
ctx, shProg, 2, 3, GLSL_TYPE_DOUBLE);
}
void GLAPIENTRY
@ -1592,7 +1596,8 @@ _mesa_ProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count,
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniformMatrix3x2dv");
_mesa_uniform_matrix(ctx, shProg, 3, 2, location, count, transpose, value, GLSL_TYPE_DOUBLE);
_mesa_uniform_matrix(location, count, transpose, value,
ctx, shProg, 3, 2, GLSL_TYPE_DOUBLE);
}
void GLAPIENTRY
@ -1603,7 +1608,8 @@ _mesa_ProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count,
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniformMatrix2x4dv");
_mesa_uniform_matrix(ctx, shProg, 2, 4, location, count, transpose, value, GLSL_TYPE_DOUBLE);
_mesa_uniform_matrix(location, count, transpose, value,
ctx, shProg, 2, 4, GLSL_TYPE_DOUBLE);
}
void GLAPIENTRY
@ -1614,7 +1620,8 @@ _mesa_ProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count,
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniformMatrix4x2dv");
_mesa_uniform_matrix(ctx, shProg, 4, 2, location, count, transpose, value, GLSL_TYPE_DOUBLE);
_mesa_uniform_matrix(location, count, transpose, value,
ctx, shProg, 4, 2, GLSL_TYPE_DOUBLE);
}
void GLAPIENTRY
@ -1625,7 +1632,8 @@ _mesa_ProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count,
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniformMatrix3x4dv");
_mesa_uniform_matrix(ctx, shProg, 3, 4, location, count, transpose, value, GLSL_TYPE_DOUBLE);
_mesa_uniform_matrix(location, count, transpose, value,
ctx, shProg, 3, 4, GLSL_TYPE_DOUBLE);
}
void GLAPIENTRY
@ -1636,7 +1644,8 @@ _mesa_ProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count,
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniformMatrix4x3dv");
_mesa_uniform_matrix(ctx, shProg, 4, 3, location, count, transpose, value, GLSL_TYPE_DOUBLE);
_mesa_uniform_matrix(location, count, transpose, value,
ctx, shProg, 4, 3, GLSL_TYPE_DOUBLE);
}
void GLAPIENTRY

View File

@ -437,11 +437,10 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shader_program,
unsigned src_components);
void
_mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg,
GLuint cols, GLuint rows,
GLint location, GLsizei count,
GLboolean transpose,
const GLvoid *values, enum glsl_base_type basicType);
_mesa_uniform_matrix(GLint location, GLsizei count,
GLboolean transpose, const void *values,
struct gl_context *, struct gl_shader_program *,
GLuint cols, GLuint rows, enum glsl_base_type basicType);
void
_mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,