i965 Gen4/5: Introduce 'interpolation map' alongside the VUE map

The interpolation map (in brw->interpolation_mode) is a new auxiliary
structure alongside the post-GS VUE map, which describes the
interpolation modes for each VUE slot, for use by the clip and SF
stages.

This patch introduces a new state atom to compute the interpolation map,
and adjusts the program keys for the clip and SF stages, but it is not
actually used yet.

[V1-2]: Signed-off-by: Olivier Galibert <galibert at pobox.com>

V3: Updated for vue_map changes, intel -> brw merge, etc. (Chris Forbes)
V4: Compute interpolation map as a new state atom rather than tacking it
on the front of the clip setup
V5: Rework commit message, make interpolation_mode_map a struct.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Chris Forbes 2013-07-07 02:56:14 +12:00
parent c6f3036179
commit 9f51499d28
9 changed files with 120 additions and 2 deletions

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@ -62,6 +62,7 @@ i965_FILES = \
brw_gs.c \
brw_gs_emit.c \
brw_gs_state.c \
brw_interpolation_map.c \
brw_lower_texture_gradients.cpp \
brw_misc_state.c \
brw_program.c \

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@ -141,6 +141,10 @@ brw_upload_clip_prog(struct brw_context *brw)
/* Populate the key:
*/
/* BRW_NEW_INTERPOLATION_MAP */
key.interpolation_mode = brw->interpolation_mode;
/* BRW_NEW_REDUCED_PRIMITIVE */
key.primitive = brw->reduced_primitive;
/* BRW_NEW_VUE_MAP_GEOM_OUT */
@ -256,7 +260,9 @@ const struct brw_tracked_state brw_clip_prog = {
_NEW_TRANSFORM |
_NEW_POLYGON |
_NEW_BUFFERS),
.brw = (BRW_NEW_REDUCED_PRIMITIVE | BRW_NEW_VUE_MAP_GEOM_OUT)
.brw = (BRW_NEW_REDUCED_PRIMITIVE |
BRW_NEW_VUE_MAP_GEOM_OUT |
BRW_NEW_INTERPOLATION_MAP)
},
.emit = brw_upload_clip_prog
};

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@ -43,6 +43,7 @@
*/
struct brw_clip_prog_key {
GLbitfield64 attrs;
struct interpolation_mode_map interpolation_mode;
GLuint primitive:4;
GLuint nr_userclip:4;
GLuint do_flat_shading:1;

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@ -154,6 +154,7 @@ enum brw_state_id {
BRW_STATE_STATS_WM,
BRW_STATE_UNIFORM_BUFFER,
BRW_STATE_META_IN_PROGRESS,
BRW_STATE_INTERPOLATION_MAP,
};
#define BRW_NEW_URB_FENCE (1 << BRW_STATE_URB_FENCE)
@ -186,6 +187,7 @@ enum brw_state_id {
#define BRW_NEW_STATS_WM (1 << BRW_STATE_STATS_WM)
#define BRW_NEW_UNIFORM_BUFFER (1 << BRW_STATE_UNIFORM_BUFFER)
#define BRW_NEW_META_IN_PROGRESS (1 << BRW_STATE_META_IN_PROGRESS)
#define BRW_NEW_INTERPOLATION_MAP (1 << BRW_STATE_INTERPOLATION_MAP)
struct brw_state_flags {
/** State update flags signalled by mesa internals */
@ -411,6 +413,14 @@ void brw_compute_vue_map(struct brw_context *brw, struct brw_vue_map *vue_map,
GLbitfield64 slots_valid, bool userclip_active);
/*
* Mapping of VUE map slots to interpolation modes.
*/
struct interpolation_mode_map {
unsigned char mode[BRW_VARYING_SLOT_COUNT];
};
struct brw_sf_prog_data {
GLuint urb_read_length;
GLuint total_grf;
@ -1203,6 +1213,11 @@ struct brw_context
uint32_t render_target_format[MESA_FORMAT_COUNT];
bool format_supported_as_render_target[MESA_FORMAT_COUNT];
/* Interpolation modes, one byte per vue slot.
* Used Gen4/5 by the clip|sf|wm stages. Ignored on Gen6+.
*/
struct interpolation_mode_map interpolation_mode;
/* PrimitiveRestart */
struct {
bool in_progress;

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@ -0,0 +1,85 @@
/*
* Copyright © 2013 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "brw_state.h"
/* Set up interpolation modes for every element in the VUE */
static void
brw_setup_vue_interpolation(struct brw_context *brw)
{
const struct gl_fragment_program *fprog = brw->fragment_program;
struct brw_vue_map *vue_map = &brw->vue_map_geom_out;
memset(&brw->interpolation_mode, INTERP_QUALIFIER_NONE, sizeof(brw->interpolation_mode));
brw->state.dirty.brw |= BRW_NEW_INTERPOLATION_MAP;
if (!fprog)
return;
for (int i = 0; i < vue_map->num_slots; i++) {
int varying = vue_map->slot_to_varying[i];
if (varying == -1)
continue;
/* HPOS always wants noperspective. setting it up here allows
* us to not need special handling in the SF program. */
if (varying == VARYING_SLOT_POS) {
brw->interpolation_mode.mode[i] = INTERP_QUALIFIER_NOPERSPECTIVE;
continue;
}
int frag_attrib = varying;
if (varying == VARYING_SLOT_BFC0 || varying == VARYING_SLOT_BFC1)
frag_attrib = varying - VARYING_SLOT_BFC0 + VARYING_SLOT_COL0;
if (!(fprog->Base.InputsRead & BITFIELD64_BIT(frag_attrib)))
continue;
enum glsl_interp_qualifier mode = fprog->InterpQualifier[frag_attrib];
/* If the mode is not specified, the default varies: Color values
* follow GL_SHADE_MODEL; everything else is smooth.
*/
if (mode == INTERP_QUALIFIER_NONE) {
if (frag_attrib == VARYING_SLOT_COL0 || frag_attrib == VARYING_SLOT_COL1)
mode = brw->ctx.Light.ShadeModel == GL_FLAT
? INTERP_QUALIFIER_FLAT : INTERP_QUALIFIER_SMOOTH;
else
mode = INTERP_QUALIFIER_SMOOTH;
}
brw->interpolation_mode.mode[i] = mode;
}
}
const struct brw_tracked_state brw_interpolation_map = {
.dirty = {
.mesa = _NEW_LIGHT,
.brw = (BRW_NEW_FRAGMENT_PROGRAM |
BRW_NEW_VUE_MAP_GEOM_OUT)
},
.emit = brw_setup_vue_interpolation
};

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@ -189,6 +189,9 @@ brw_upload_sf_prog(struct brw_context *brw)
if ((ctx->Point.SpriteOrigin == GL_LOWER_LEFT) != render_to_fbo)
key.sprite_origin_lower_left = true;
/* BRW_NEW_INTERPOLATION_MAP */
key.interpolation_mode = brw->interpolation_mode;
/* _NEW_LIGHT | _NEW_PROGRAM */
key.do_flat_shading = (ctx->Light.ShadeModel == GL_FLAT);
key.do_twoside_color = ((ctx->Light.Enabled && ctx->Light.Model.TwoSide) ||
@ -215,7 +218,9 @@ const struct brw_tracked_state brw_sf_prog = {
.dirty = {
.mesa = (_NEW_HINT | _NEW_LIGHT | _NEW_POLYGON | _NEW_POINT |
_NEW_TRANSFORM | _NEW_BUFFERS | _NEW_PROGRAM),
.brw = (BRW_NEW_REDUCED_PRIMITIVE | BRW_NEW_VUE_MAP_GEOM_OUT)
.brw = (BRW_NEW_REDUCED_PRIMITIVE |
BRW_NEW_VUE_MAP_GEOM_OUT |
BRW_NEW_INTERPOLATION_MAP)
},
.emit = brw_upload_sf_prog
};

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@ -46,6 +46,7 @@
struct brw_sf_prog_key {
GLbitfield64 attrs;
struct interpolation_mode_map interpolation_mode;
uint8_t point_sprite_coord_replace;
GLuint primitive:2;
GLuint do_twoside_color:1;

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@ -76,6 +76,7 @@ extern const struct brw_tracked_state brw_wm_binding_table;
extern const struct brw_tracked_state brw_vs_binding_table;
extern const struct brw_tracked_state brw_wm_ubo_surfaces;
extern const struct brw_tracked_state brw_wm_unit;
extern const struct brw_tracked_state brw_interpolation_map;
extern const struct brw_tracked_state brw_psp_urb_cbs;

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@ -41,6 +41,9 @@ static const struct brw_tracked_state *gen4_atoms[] =
{
&brw_vs_prog, /* must do before GS prog, state base address. */
&brw_gs_prog, /* must do before state base address */
&brw_interpolation_map,
&brw_clip_prog, /* must do before state base address */
&brw_sf_prog, /* must do before state base address */
&brw_wm_prog, /* must do before state base address */