glsl: add offset to glsl interface type

In this patch we also copy the offset value from the ast and
implement offset linking rules by adding it to the record_compare()
function.

From Section 4.4.5 (Uniform and Shader Storage Block Layout Qualifiers)
of the GLSL 4.50 spec:

   "Two blocks linked together in the same program with the same block
   name must have the exact same set of members qualified with
   offset and their integral-constant-expression values must be the
   same, or a link-time error results."

Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
This commit is contained in:
Timothy Arceri 2015-12-30 13:31:24 +11:00
parent 8abed7f185
commit 9f24f42c49
4 changed files with 18 additions and 0 deletions

View File

@ -6498,6 +6498,7 @@ ast_process_struct_or_iface_block_members(exec_list *instructions,
"must be a multiple of the base "
"alignment of %s", field_type->name);
}
fields[i].offset = qual_offset;
next_offset = glsl_align(qual_offset + size, align);
} else {
_mesa_glsl_error(&loc, state, "offset can only be used "
@ -6505,6 +6506,7 @@ ast_process_struct_or_iface_block_members(exec_list *instructions,
}
}
} else {
fields[i].offset = -1;
if (align != 0 && size != 0)
next_offset = glsl_align(next_offset + size, align);
}
@ -6883,6 +6885,8 @@ ast_interface_block::hir(exec_list *instructions,
} else {
fields[i].location =
earlier_per_vertex->fields.structure[j].location;
fields[i].offset =
earlier_per_vertex->fields.structure[j].offset;
fields[i].interpolation =
earlier_per_vertex->fields.structure[j].interpolation;
fields[i].centroid =

View File

@ -323,6 +323,7 @@ per_vertex_accumulator::add_field(int slot, const glsl_type *type,
this->fields[this->num_fields].name = name;
this->fields[this->num_fields].matrix_layout = GLSL_MATRIX_LAYOUT_INHERITED;
this->fields[this->num_fields].location = slot;
this->fields[this->num_fields].offset = -1;
this->fields[this->num_fields].interpolation = INTERP_QUALIFIER_NONE;
this->fields[this->num_fields].centroid = 0;
this->fields[this->num_fields].sample = 0;

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@ -120,6 +120,7 @@ glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
this->fields.structure[i].name = ralloc_strdup(this->fields.structure,
fields[i].name);
this->fields.structure[i].location = fields[i].location;
this->fields.structure[i].offset = fields[i].offset;
this->fields.structure[i].interpolation = fields[i].interpolation;
this->fields.structure[i].centroid = fields[i].centroid;
this->fields.structure[i].sample = fields[i].sample;
@ -159,6 +160,7 @@ glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
this->fields.structure[i].name = ralloc_strdup(this->fields.structure,
fields[i].name);
this->fields.structure[i].location = fields[i].location;
this->fields.structure[i].offset = fields[i].offset;
this->fields.structure[i].interpolation = fields[i].interpolation;
this->fields.structure[i].centroid = fields[i].centroid;
this->fields.structure[i].sample = fields[i].sample;
@ -880,6 +882,9 @@ glsl_type::record_compare(const glsl_type *b) const
if (this->fields.structure[i].location
!= b->fields.structure[i].location)
return false;
if (this->fields.structure[i].offset
!= b->fields.structure[i].offset)
return false;
if (this->fields.structure[i].interpolation
!= b->fields.structure[i].interpolation)
return false;

View File

@ -837,6 +837,14 @@ struct glsl_struct_field {
*/
int location;
/**
* For interface blocks, members may have an explicit byte offset
* specified; -1 otherwise.
*
* Ignored for structs.
*/
int offset;
/**
* For interface blocks, the interpolation mode (as in
* ir_variable::interpolation). 0 otherwise.