broadcom/vc5: Don't skip job submit just because everything is scissored.
The coordinate shaders may now have side effects in the form of transform feedback. Part of fixing GTF-GLES3.gtf.GL3Tests.transform_feedback.transform_feedback_misc
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@ -377,14 +377,6 @@ vc5_job_submit(struct vc5_context *vc5, struct vc5_job *job)
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if (!job->needs_flush)
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goto done;
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/* The RCL setup would choke if the draw bounds cause no drawing, so
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* just drop the drawing if that's the case.
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*/
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if (job->draw_max_x <= job->draw_min_x ||
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job->draw_max_y <= job->draw_min_y) {
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goto done;
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}
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if (vc5->screen->devinfo.ver >= 41)
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v3d41_emit_rcl(job);
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else
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@ -696,8 +696,13 @@ v3dX(emit_rcl)(struct vc5_job *job)
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uint32_t supertile_h_in_pixels = job->tile_height * supertile_h;
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uint32_t min_x_supertile = job->draw_min_x / supertile_w_in_pixels;
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uint32_t min_y_supertile = job->draw_min_y / supertile_h_in_pixels;
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uint32_t max_x_supertile = (job->draw_max_x - 1) / supertile_w_in_pixels;
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uint32_t max_y_supertile = (job->draw_max_y - 1) / supertile_h_in_pixels;
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uint32_t max_x_supertile = 0;
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uint32_t max_y_supertile = 0;
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if (job->draw_max_x != 0 && job->draw_max_y != 0) {
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max_x_supertile = (job->draw_max_x - 1) / supertile_w_in_pixels;
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max_y_supertile = (job->draw_max_y - 1) / supertile_h_in_pixels;
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}
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for (int y = min_y_supertile; y <= max_y_supertile; y++) {
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for (int x = min_x_supertile; x <= max_x_supertile; x++) {
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