freedreno: use rsc->slice accessor everywhere

This will make it easier to extract the slice table out into a layout
helper.

Acked-by: Rob Clark <robdclark@chromium.org>
This commit is contained in:
Rob Clark 2019-05-05 08:10:24 -07:00 committed by Eric Anholt
parent d845dca0f5
commit 9e9a26c768
14 changed files with 58 additions and 45 deletions

View File

@ -181,12 +181,13 @@ fd2_sampler_view_create(struct pipe_context *pctx, struct pipe_resource *prsc,
so->base.reference.count = 1;
so->base.context = pctx;
struct fd_resource_slice *slice0 = fd_resource_slice(rsc, 0);
so->tex0 =
A2XX_SQ_TEX_0_SIGN_X(fmt.sign) |
A2XX_SQ_TEX_0_SIGN_Y(fmt.sign) |
A2XX_SQ_TEX_0_SIGN_Z(fmt.sign) |
A2XX_SQ_TEX_0_SIGN_W(fmt.sign) |
A2XX_SQ_TEX_0_PITCH(rsc->slices[0].pitch) |
A2XX_SQ_TEX_0_PITCH(slice0->pitch) |
COND(rsc->tile_mode, A2XX_SQ_TEX_0_TILED);
so->tex1 =
A2XX_SQ_TEX_1_FORMAT(fmt.format) |

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@ -738,7 +738,10 @@ fd3_emit_sysmem_prep(struct fd_batch *batch)
struct pipe_surface *psurf = pfb->cbufs[i];
if (!psurf)
continue;
pitch = fd_resource(psurf->texture)->slices[psurf->u.tex.level].pitch;
struct fd_resource_slice *slice =
fd_resource_slice(fd_resource(psurf->texture),
psurf->u.tex.level);
pitch = slice->pitch;
}
fd3_emit_restore(batch, ring);

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@ -73,12 +73,12 @@ setup_slices(struct fd_resource *rsc, uint32_t alignment, enum pipe_format forma
*/
if (prsc->target == PIPE_TEXTURE_3D && (
level == 1 ||
(level > 1 && rsc->slices[level - 1].size0 > 0xf000)))
(level > 1 && fd_resource_slice(rsc, level - 1)->size0 > 0xf000)))
slice->size0 = align(blocks * rsc->cpp, alignment);
else if (level == 0 || alignment == 1)
slice->size0 = align(blocks * rsc->cpp, alignment);
else
slice->size0 = rsc->slices[level - 1].size0;
slice->size0 = fd_resource_slice(rsc, level - 1)->size0;
size += slice->size0 * depth * prsc->array_size;

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@ -222,7 +222,6 @@ fd3_sampler_view_create(struct pipe_context *pctx, struct pipe_resource *prsc,
struct fd3_pipe_sampler_view *so = CALLOC_STRUCT(fd3_pipe_sampler_view);
struct fd_resource *rsc = fd_resource(prsc);
unsigned lvl;
uint32_t sz2 = 0;
if (!so)
return NULL;
@ -264,22 +263,22 @@ fd3_sampler_view_create(struct pipe_context *pctx, struct pipe_resource *prsc,
A3XX_TEX_CONST_1_HEIGHT(u_minify(prsc->height0, lvl));
}
/* when emitted, A3XX_TEX_CONST_2_INDX() must be OR'd in: */
struct fd_resource_slice *slice = fd_resource_slice(rsc, lvl);
so->texconst2 =
A3XX_TEX_CONST_2_PITCH(fd3_pipe2nblocksx(cso->format, rsc->slices[lvl].pitch) * rsc->cpp);
A3XX_TEX_CONST_2_PITCH(fd3_pipe2nblocksx(cso->format, slice->pitch) * rsc->cpp);
switch (prsc->target) {
case PIPE_TEXTURE_1D_ARRAY:
case PIPE_TEXTURE_2D_ARRAY:
so->texconst3 =
A3XX_TEX_CONST_3_DEPTH(prsc->array_size - 1) |
A3XX_TEX_CONST_3_LAYERSZ1(rsc->slices[0].size0);
A3XX_TEX_CONST_3_LAYERSZ1(slice->size0);
break;
case PIPE_TEXTURE_3D:
so->texconst3 =
A3XX_TEX_CONST_3_DEPTH(u_minify(prsc->depth0, lvl)) |
A3XX_TEX_CONST_3_LAYERSZ1(rsc->slices[lvl].size0);
while (lvl < cso->u.tex.last_level && sz2 != rsc->slices[lvl+1].size0)
sz2 = rsc->slices[++lvl].size0;
so->texconst3 |= A3XX_TEX_CONST_3_LAYERSZ2(sz2);
A3XX_TEX_CONST_3_LAYERSZ1(slice->size0);
so->texconst3 |= A3XX_TEX_CONST_3_LAYERSZ2(
fd_resource_slice(rsc, prsc->last_level)->size0);
break;
default:
so->texconst3 = 0x00000000;

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@ -164,7 +164,7 @@ emit_gmem2mem_surf(struct fd_batch *batch, bool stencil,
pformat = rsc->base.format;
}
slice = &rsc->slices[psurf->u.tex.level];
slice = fd_resource_slice(rsc, psurf->u.tex.level);
offset = fd_resource_offset(rsc, psurf->u.tex.level,
psurf->u.tex.first_layer);

View File

@ -222,9 +222,9 @@ fd4_sampler_view_create(struct pipe_context *pctx, struct pipe_resource *prsc,
{
struct fd4_pipe_sampler_view *so = CALLOC_STRUCT(fd4_pipe_sampler_view);
struct fd_resource *rsc = fd_resource(prsc);
struct fd_resource_slice *slice = NULL;
enum pipe_format format = cso->format;
unsigned lvl, layers = 0;
uint32_t sz2 = 0;
if (!so)
return NULL;
@ -267,6 +267,7 @@ fd4_sampler_view_create(struct pipe_context *pctx, struct pipe_resource *prsc,
unsigned miplevels;
lvl = fd_sampler_first_level(cso);
slice = fd_resource_slice(rsc, lvl);
miplevels = fd_sampler_last_level(cso) - lvl;
layers = cso->u.tex.last_layer - cso->u.tex.first_layer + 1;
@ -277,8 +278,7 @@ fd4_sampler_view_create(struct pipe_context *pctx, struct pipe_resource *prsc,
so->texconst2 =
A4XX_TEX_CONST_2_FETCHSIZE(fd4_pipe2fetchsize(format)) |
A4XX_TEX_CONST_2_PITCH(
util_format_get_nblocksx(
format, rsc->slices[lvl].pitch) * rsc->cpp);
util_format_get_nblocksx(format, slice->pitch) * rsc->cpp);
so->offset = fd_resource_offset(rsc, lvl, cso->u.tex.first_layer);
}
@ -310,10 +310,9 @@ fd4_sampler_view_create(struct pipe_context *pctx, struct pipe_resource *prsc,
case PIPE_TEXTURE_3D:
so->texconst3 =
A4XX_TEX_CONST_3_DEPTH(u_minify(prsc->depth0, lvl)) |
A4XX_TEX_CONST_3_LAYERSZ(rsc->slices[lvl].size0);
while (lvl < cso->u.tex.last_level && sz2 != rsc->slices[lvl+1].size0)
sz2 = rsc->slices[++lvl].size0;
so->texconst4 = A4XX_TEX_CONST_4_LAYERSZ(sz2);
A4XX_TEX_CONST_3_LAYERSZ(slice->size0);
so->texconst4 = A4XX_TEX_CONST_4_LAYERSZ(
fd_resource_slice(rsc, prsc->last_level)->size0);
break;
default:
so->texconst3 = 0x00000000;

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@ -62,6 +62,7 @@ static void translate_image(struct fd5_image *img, struct pipe_image_view *pimg)
enum pipe_format format = pimg->format;
struct pipe_resource *prsc = pimg->resource;
struct fd_resource *rsc = fd_resource(prsc);
struct fd_resource_slice *slice = NULL;
unsigned lvl;
if (!pimg->resource) {
@ -83,8 +84,9 @@ static void translate_image(struct fd5_image *img, struct pipe_image_view *pimg)
img->pitch = pimg->u.buf.size;
} else {
lvl = pimg->u.tex.level;
slice = fd_resource_slice(rsc, lvl);
img->offset = fd_resource_offset(rsc, lvl, pimg->u.tex.first_layer);
img->pitch = rsc->slices[lvl].pitch * rsc->cpp;
img->pitch = slice->pitch * rsc->cpp;
}
img->width = u_minify(prsc->width0, lvl);
@ -110,7 +112,7 @@ static void translate_image(struct fd5_image *img, struct pipe_image_view *pimg)
img->depth = layers;
break;
case PIPE_TEXTURE_3D:
img->array_pitch = rsc->slices[lvl].size0;
img->array_pitch = slice->size0;
img->depth = u_minify(prsc->depth0, lvl);
break;
default:

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@ -102,12 +102,12 @@ setup_slices(struct fd_resource *rsc, uint32_t alignment, enum pipe_format forma
*/
if (prsc->target == PIPE_TEXTURE_3D && (
level == 1 ||
(level > 1 && rsc->slices[level - 1].size0 > 0xf000)))
(level > 1 && fd_resource_slice(rsc, level - 1)->size0 > 0xf000)))
slice->size0 = align(blocks * rsc->cpp, alignment);
else if (level == 0 || rsc->layer_first || alignment == 1)
slice->size0 = align(blocks * rsc->cpp, alignment);
else
slice->size0 = rsc->slices[level - 1].size0;
slice->size0 = fd_resource_slice(rsc, level - 1)->size0;
#if 0
debug_printf("%s: %ux%ux%u@%u: %2u: stride=%4u, size=%7u, aligned_height=%3u\n",

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@ -198,6 +198,7 @@ fd5_sampler_view_create(struct pipe_context *pctx, struct pipe_resource *prsc,
{
struct fd5_pipe_sampler_view *so = CALLOC_STRUCT(fd5_pipe_sampler_view);
struct fd_resource *rsc = fd_resource(prsc);
struct fd_resource_slice *slice = NULL;
enum pipe_format format = cso->format;
unsigned lvl, layers = 0;
@ -255,6 +256,7 @@ fd5_sampler_view_create(struct pipe_context *pctx, struct pipe_resource *prsc,
unsigned miplevels;
lvl = fd_sampler_first_level(cso);
slice = fd_resource_slice(rsc, lvl);
miplevels = fd_sampler_last_level(cso) - lvl;
layers = cso->u.tex.last_layer - cso->u.tex.first_layer + 1;
@ -265,8 +267,7 @@ fd5_sampler_view_create(struct pipe_context *pctx, struct pipe_resource *prsc,
so->texconst2 =
A5XX_TEX_CONST_2_FETCHSIZE(fd5_pipe2fetchsize(format)) |
A5XX_TEX_CONST_2_PITCH(
util_format_get_nblocksx(
format, rsc->slices[lvl].pitch) * rsc->cpp);
util_format_get_nblocksx(format, slice->pitch) * rsc->cpp);
so->offset = fd_resource_offset(rsc, lvl, cso->u.tex.first_layer);
}
@ -297,7 +298,7 @@ fd5_sampler_view_create(struct pipe_context *pctx, struct pipe_resource *prsc,
break;
case PIPE_TEXTURE_3D:
so->texconst3 =
A5XX_TEX_CONST_3_ARRAY_PITCH(rsc->slices[lvl].size0);
A5XX_TEX_CONST_3_ARRAY_PITCH(slice->size0);
so->texconst5 =
A5XX_TEX_CONST_5_DEPTH(u_minify(prsc->depth0, lvl));
break;

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@ -97,11 +97,12 @@ static void translate_image(struct fd6_image *img, const struct pipe_image_view
img->buffer = false;
unsigned lvl = pimg->u.tex.level;
struct fd_resource_slice *slice = fd_resource_slice(rsc, lvl);
unsigned layers = pimg->u.tex.last_layer - pimg->u.tex.first_layer + 1;
img->ubwc_offset = fd_resource_ubwc_offset(rsc, lvl, pimg->u.tex.first_layer);
img->offset = fd_resource_offset(rsc, lvl, pimg->u.tex.first_layer);
img->pitch = rsc->slices[lvl].pitch * rsc->cpp;
img->pitch = slice->pitch * rsc->cpp;
switch (prsc->target) {
case PIPE_TEXTURE_RECT:
@ -120,7 +121,7 @@ static void translate_image(struct fd6_image *img, const struct pipe_image_view
img->depth = layers;
break;
case PIPE_TEXTURE_3D:
img->array_pitch = rsc->slices[lvl].size0;
img->array_pitch = slice->size0;
img->depth = u_minify(prsc->depth0, lvl);
break;
default:

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@ -133,10 +133,10 @@ setup_slices(struct fd_resource *rsc, uint32_t alignment, enum pipe_format forma
* range gets into range, we stop reducing it.
*/
if (prsc->target == PIPE_TEXTURE_3D) {
if (level < 1 || (rsc->slices[level - 1].size0 > 0xf000)) {
if (level < 1 || fd_resource_slice(rsc, level - 1)->size0 > 0xf000) {
slice->size0 = align(blocks * rsc->cpp, alignment);
} else {
slice->size0 = rsc->slices[level - 1].size0;
slice->size0 = fd_resource_slice(rsc, level - 1)->size0;
}
} else {
slice->size0 = align(blocks * rsc->cpp, alignment);

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@ -220,6 +220,7 @@ fd6_sampler_view_create(struct pipe_context *pctx, struct pipe_resource *prsc,
{
struct fd6_pipe_sampler_view *so = CALLOC_STRUCT(fd6_pipe_sampler_view);
struct fd_resource *rsc = fd_resource(prsc);
struct fd_resource_slice *slice = NULL;
enum pipe_format format = cso->format;
unsigned lvl, layers = 0;
@ -255,6 +256,7 @@ fd6_sampler_view_create(struct pipe_context *pctx, struct pipe_resource *prsc,
unsigned miplevels;
lvl = fd_sampler_first_level(cso);
slice = fd_resource_slice(rsc, lvl);
miplevels = fd_sampler_last_level(cso) - lvl;
layers = cso->u.tex.last_layer - cso->u.tex.first_layer + 1;
@ -265,8 +267,7 @@ fd6_sampler_view_create(struct pipe_context *pctx, struct pipe_resource *prsc,
so->texconst2 =
A6XX_TEX_CONST_2_FETCHSIZE(fd6_pipe2fetchsize(format)) |
A6XX_TEX_CONST_2_PITCH(
util_format_get_nblocksx(
format, rsc->slices[lvl].pitch) * rsc->cpp);
util_format_get_nblocksx(format, slice->pitch) * rsc->cpp);
so->offset = fd_resource_offset(rsc, lvl, cso->u.tex.first_layer);
so->ubwc_offset = fd_resource_ubwc_offset(rsc, lvl, cso->u.tex.first_layer);
so->ubwc_enabled = fd_resource_ubwc_enabled(rsc, lvl);
@ -308,8 +309,9 @@ fd6_sampler_view_create(struct pipe_context *pctx, struct pipe_resource *prsc,
break;
case PIPE_TEXTURE_3D:
so->texconst3 =
A6XX_TEX_CONST_3_MIN_LAYERSZ(rsc->slices[prsc->last_level].size0) |
A6XX_TEX_CONST_3_ARRAY_PITCH(rsc->slices[lvl].size0);
A6XX_TEX_CONST_3_MIN_LAYERSZ(
fd_resource_slice(rsc, prsc->last_level)->size0) |
A6XX_TEX_CONST_3_ARRAY_PITCH(slice->size0);
so->texconst5 =
A6XX_TEX_CONST_5_DEPTH(u_minify(prsc->depth0, lvl));
break;

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@ -544,12 +544,14 @@ fd_resource_transfer_map(struct pipe_context *pctx,
staging_rsc = fd_alloc_staging(ctx, rsc, level, box);
if (staging_rsc) {
struct fd_resource_slice *staging_slice =
fd_resource_slice(staging_rsc, 0);
// TODO for PIPE_TRANSFER_READ, need to do untiling blit..
trans->staging_prsc = &staging_rsc->base;
trans->base.stride = util_format_get_nblocksx(format,
staging_rsc->slices[0].pitch) * staging_rsc->cpp;
staging_slice->pitch) * staging_rsc->cpp;
trans->base.layer_stride = staging_rsc->layer_first ?
staging_rsc->layer_size : staging_rsc->slices[0].size0;
staging_rsc->layer_size : staging_slice->size0;
trans->staging_box = *box;
trans->staging_box.x = 0;
trans->staging_box.y = 0;
@ -660,11 +662,13 @@ fd_resource_transfer_map(struct pipe_context *pctx,
*/
staging_rsc = fd_alloc_staging(ctx, rsc, level, box);
if (staging_rsc) {
struct fd_resource_slice *staging_slice =
fd_resource_slice(staging_rsc, 0);
trans->staging_prsc = &staging_rsc->base;
trans->base.stride = util_format_get_nblocksx(format,
staging_rsc->slices[0].pitch) * staging_rsc->cpp;
staging_slice->pitch) * staging_rsc->cpp;
trans->base.layer_stride = staging_rsc->layer_first ?
staging_rsc->layer_size : staging_rsc->slices[0].size0;
staging_rsc->layer_size : staging_slice->size0;
trans->staging_box = *box;
trans->staging_box.x = 0;
trans->staging_box.y = 0;
@ -759,7 +763,7 @@ fd_resource_get_handle(struct pipe_screen *pscreen,
handle->modifier = fd_resource_modifier(rsc);
return fd_screen_bo_get_handle(pscreen, rsc->bo, rsc->scanout,
rsc->slices[0].pitch * rsc->cpp, handle);
fd_resource_slice(rsc, 0)->pitch * rsc->cpp, handle);
}
static uint32_t
@ -797,12 +801,12 @@ setup_slices(struct fd_resource *rsc, uint32_t alignment, enum pipe_format forma
*/
if (prsc->target == PIPE_TEXTURE_3D && (
level == 1 ||
(level > 1 && rsc->slices[level - 1].size0 > 0xf000)))
(level > 1 && fd_resource_slice(rsc, level - 1)->size0 > 0xf000)))
slice->size0 = align(blocks * rsc->cpp, alignment);
else if (level == 0 || rsc->layer_first || alignment == 1)
slice->size0 = align(blocks * rsc->cpp, alignment);
else
slice->size0 = rsc->slices[level - 1].size0;
slice->size0 = fd_resource_slice(rsc, level - 1)->size0;
size += slice->size0 * depth * layers_in_level;
@ -1090,7 +1094,7 @@ fd_resource_from_handle(struct pipe_screen *pscreen,
{
struct fd_screen *screen = fd_screen(pscreen);
struct fd_resource *rsc = CALLOC_STRUCT(fd_resource);
struct fd_resource_slice *slice = &rsc->slices[0];
struct fd_resource_slice *slice = fd_resource_slice(rsc, 0);
struct pipe_resource *prsc = &rsc->base;
uint32_t pitchalign = fd_screen(pscreen)->gmem_alignw;

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@ -343,18 +343,19 @@ ir3_emit_image_dims(struct fd_screen *screen, const struct ir3_shader_variant *v
dims[off + 0] = util_format_get_blocksize(img->format);
if (img->resource->target != PIPE_BUFFER) {
unsigned lvl = img->u.tex.level;
struct fd_resource_slice *slice =
fd_resource_slice(rsc, img->u.tex.level);
/* note for 2d/cube/etc images, even if re-interpreted
* as a different color format, the pixel size should
* be the same, so use original dimensions for y and z
* stride:
*/
dims[off + 1] = rsc->slices[lvl].pitch * rsc->cpp;
dims[off + 1] = slice->pitch * rsc->cpp;
/* see corresponding logic in fd_resource_offset(): */
if (rsc->layer_first) {
dims[off + 2] = rsc->layer_size;
} else {
dims[off + 2] = rsc->slices[lvl].size0;
dims[off + 2] = slice->size0;
}
} else {
/* For buffer-backed images, the log2 of the format's